Play Make Write Think

Tetris

In this episode of “Ready, Set, Game”, Zamirah and Rachel will be analyzing the widely-popular game, Tetris. What makes this simple game so addictive to a countless number of players around the world? How can we apply the strategies of this game to our lives? How can this game influence real-world thoughts and perspectives? Tune in to hear our thoughts!

  • Producer: Rachel Vellanikaran
  • Assistant Producer: Zamirah Martin
  • Line Producer: Austin Carter

Sources:

Music:

Smite

In this episode, we will be analyzing Smite, and its portrayal of mythological deities as playable characters within the game. How dedicated has the game been thus far in accurately representing cultural gods and goddesses? Have they held true to the original lore and depiction in ancient artwork? Does this contribute to the gaming experience? Listen to today’s podcast to hear our thoughts!

Producer: Austin Carter

Assistant Producer: Rachel Vellanikaran

Line Producer: Zamirah Martin

Special thanks to Dr. Katrina Dickson

Sources

Bastet,“ Egyptian Myths.

Bastet,” Encyclopedia Britannica.

Skylla,” Theoi.

Kali,” Ancient History Encyclopedia.

Hindus Upset At Online Video Game Using Kali And Other Gods As Combat Tools,” Eurasia Review.

Music

Village Consort” by Kevin MacLeod

Plain Loafer” by Kevin MacLeod

SMITE – Official Cinematic Reveal Trailer | Heimdallr, The Vigilant

Minecraft: A Trip Back Through Time

In this episode we’ll take you on a trip down memory lane to a game you probably played when you were younger: minecraft. We take a qualitative analysis of how the game has provided us with nostalgic memories and impacted our lives for the better. We explore different ways that the game has affected us past and present, and how minecraft can spark collaboration and creativity.

Producer: Winslow Wanglee

Assistant Producer: Michael Mariam

Line Producer: Greg Lawrence

Sources:

Banks, Jaime, and Nicholas David Bowman. “Emotion, Anthropomorphism, Realism, Control: Validation of a Merged Metric for Player–Avatar Interaction (PAX).” Computers in Human Behavior, Pergamon, 24 Aug. 2015.

Bowman, Nicholas, and Tim Wulf. “Finding Nostalgia in the Pixelated Video Games of Decades Past.” The Conversation, 27 Aug. 2019.

Bailey, Dustin. “Minecraft Player Count Reaches 480 Million.” PCGamesN, 11 Nov. 2019.

Music sources all by Chad Crouch:

Risky Business: A Deep Dive Into The Game of Risk

This episode analyses the game Risk, created by Albert Lamouise in 1957. We look at the game’s history, its connections to the Cold war, and key strategies in winning the game. We examine how Risk sheds light about Cold War-era thinking and pause at key moments in the game to zoom in on important plays. Come join us as we discover the crucial combination of skill and luck and smart strategic maneuvers players can master the game and ultimately take over the world. See you on the map!

Producer: Will Knight

Assistant Producers: Sadie Schwartz and Giovanni Ponzio

Line Producer: Giovanni Ponzio

Sources:

Risk (Game).” Wikipedia, Wikimedia Foundation, 20 Jan. 2020, .

The History of the Board Game Risk.” UltraBoardGames.

Mason, Paul. “Why the World Is like a Real-Life Game of Global Domination.” The Guardian, Guardian News and Media, 7 Dec. 2014.

Rogers, Scott. “What I’ve Learned Playing Risk.” Medium, 3 Jan. 2020.

 

Risky Business: A Deep Dive Into The Game of Risk

Ready, Set, Game: The Rhetoric of Games
Risky Business: A Deep Dive Into The Game of Risk
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This episode analyses the game Risk, created by Albert Lamouise in 1957. We look at the game’s history, its connections to the Cold war, and key strategies in winning the game. We examine how Risk sheds light about Cold War-era thinking and pause at key moments in the game to zoom in on important plays. Come join us as we discover the crucial combination of skill and luck and smart strategic maneuvers players can master the game and ultimately take over the world. See you on the map!

Producer: Will Knight

Assistant Producers: Sadie Schwartz and Giovanni Ponzio 

Line Producer: Giovanni Ponzio 

Sources:

“Risk (Game).” Wikipedia, Wikimedia Foundation, 20 Jan. 2020, en.wikipedia.org/wiki/Risk_(game).

“The History of the Board Game Risk.” UltraBoardGames, www.ultraboardgames.com/risk/history.php.

Mason, Paul. “Why the World Is like a Real-Life Game of Global Domination.” The Guardian, Guardian News and Media, 7 Dec. 2014, www.theguardian.com/business/commentisfree/2014/dec/07/world-real-life-game-global-domination.

Rogers, Scott. “What I’ve Learned Playing Risk.” Medium, Medium, 3 Jan. 2020, medium.com/@scottprogers/what-ive-learned-playing-risk-6c1067cd1893.

Music Sources: [coming soon]

Photo source: Hickey, Walt. “How To Use Math To Crush Your Friends At ‘Risk’ Like You’ve Never Done Before.” Business Insider, Business Insider, 17 July 2013, www.businessinsider.com/how-to-use-math-to-win-at-the-board-game-risk-2013-7

Do I scare you? Doki Doki Literature Club

Hi there! Have you been seeing a beautiful anime girl with long, coral brown hair and emerald green eyes? Yes, I’m talking about one of the main characters in the visual novel game Doki Doki Literature Club! Big spoilers ahead. Stop reading if you haven’t played the game. In this episode we will be analyzing the role of the fourth wall in this specific game. We’re not Monika, but nor are we so different from her. We are real to you only when you listen to us.

Producer: Wenyi Shao

Assistant Producer: Kimberly Kurniawan

Line Producer: Cherie Lou

Special thanks to Abhijay Mudigonda

Bell, Larryn. How to get the good ending in Doki Doki Literature Club. January 3, 2018.

D’Argenio, Angelo. Top 10 games that break the 4th wall. October 16, 2018.

Jackson, Gita. Doki Doki Literature Club’s Horror Was Born From A Love-Hate Relationship With Anime. October 20, 2017.

Lee, Otter. We Interviewed DOKI DOKI LITERATURE CLUB’S Twisted Creator, Dan Salvato. January 3, 2018.

Sanchez, Miranda. Doki Doki Literature Club Creator Discusses His Next Projects. January 13, 2020.

Hello, my name is Dan Salvato. I created Doki Doki Literature Club. Accessed February 20, 2020.

Doki Doki Literature Club!. Accessed February 20, 2020.

Background music from: Doki Doki Literature Club! (Original Soundtrack) on Spotify.

 

Welcome To Summoner’s Rift: An analysis of the game League of Legends

In this episode we are going to take a closer look at League of Legends esport and break down different aspects of the game. More specifically, we will be focusing on daily-life skills that are essential for mastering this game. If you have ever being wondering if you should play video games for good, make sure to stay tuned as we reveal the beauty of real life in the League of Legends world. ‘Welcome to Summoner’s Rift.’

Producer: Ruohan
Assistant Producer: Keita
Line Producer: Alan

Reference: League of Legends official website

Music Sources:

Music from Youtube

What would you do if you were an Android?

An analysis of the game Detroit: Become Human

In this episode we will be analyzing the game Detroit: Become Human starting with a significant moment in the game. We will proceed with how androids are alluded to oppressed communities in the real-life society, how does the setting of the game affect player’s moral decision making, and raising awareness of the near future.  Come dive in the game with us, and see what path would you pick in these situations where you might face in real life! Spoilers Alert!

Producer: Kathy

Assistant Producer: Jessica

Appreciation for George’s help with line producing!

Sources:

Holl, Elisabeth. “Rise of the machines – Moral decisions in Detroit: Become Human

Pettersen, Tanya Laolapha. “‘More Human Than Humans’ – How Video Games Play an Important Part in Socio-Critical Discussions.

Waszkiewicz, Agata. “‘Acta Humana’ 9 (2018) (Trans)humanism and the Postmodern Identities: the Player in Detroit: Become Human (2018) Introduction: from humanism to posthumanism

Music Sources:

Hearts AflutterCharmedDry airBy Grace by Podington Bear from Free Music Archive.

Ready, Set, Game: The Rhetoric of Games

Hello and welcome to the podcast series Ready, Set, Game: The Rhetoric of Games, a podcast created by Emory University students in David Morgen’s Play, Make, Write, Think class. Over the course of the series, we will approach games as operating within the larger media ecology and attempt to diagram the competing forces at work within that landscape. In each episode, we will play and analyze a specific game with an eye toward its rhetorical situation and the role it plays within the broader medium.

We’ll focus on the way these games encourage players to think in order to move through them and what sorts of decisions the games force us to make. As we probe the underlying rules of game systems and speculate about what’s going on underneath the hood, we’ll ponder where they are taking us and to what ends. How do these games encourage certain types of problem solving and learning? What sorts of values do they promote? What sorts of new perspectives do we gain in the playing?

So buckle up and come play with us.

Episodes List

Syndication:

Bumper music credit: “Rubber Robot” by Podington Bear on Free Music Archive

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