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Students turn to Minecraft during the pandemic

College students re-create campuses and plan virtual graduation, on ‘Minecraft’: Displaced Berklee College of Music, Boston University, and Emerson students are turning to the video game during the coronavirus pandemic.

Students created new “Minecraft” servers for their college community or took to social media to invite classmates back to dormant realms, where players can freely build ecosystems or battle foes. There, students — left without real-world classrooms, dorms, and dining halls to socialize in — are spending time together virtually.

“It’s a fun way to, at the very least, interact with each other,” said Ralph Drake, a junior visual media arts major at Emerson who launched the school’s “Minecraft” server on March 13. “It’s collaborative at a time when we are so separated.”

Minecraft: A Trip Back Through Time

In this episode we’ll take you on a trip down memory lane to a game you probably played when you were younger: minecraft. We take a qualitative analysis of how the game has provided us with nostalgic memories and impacted our lives for the better. We explore different ways that the game has affected us past and present, and how minecraft can spark collaboration and creativity.

Producer: Winslow Wanglee

Assistant Producer: Michael Mariam

Line Producer: Greg Lawrence

Sources:

Banks, Jaime, and Nicholas David Bowman. “Emotion, Anthropomorphism, Realism, Control: Validation of a Merged Metric for Player–Avatar Interaction (PAX).” Computers in Human Behavior, Pergamon, 24 Aug. 2015.

Bowman, Nicholas, and Tim Wulf. “Finding Nostalgia in the Pixelated Video Games of Decades Past.” The Conversation, 27 Aug. 2019.

Bailey, Dustin. “Minecraft Player Count Reaches 480 Million.” PCGamesN, 11 Nov. 2019.

Music sources all by Chad Crouch:

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