A Nostalgic Podcast

I had the opportunity to produce a podcast about a game that mattered a lot to me while I was younger.

I didn’t really know what game I wanted to do my podcast episode on at first. In order to create an intellectual podcast that I thought my professor and classmates would enjoy, I figured it would need to be about a game that has a clear deeper meaning. Then I remembered one game that nobody had mentioned, and I didn’t think anybody else would think of off the top of their head. I use to love playing the game Fireboy and Watergirl. This game doesn’t immediately strike one as “life-changing,” but I knew that one of the things I wanted to talk about in my episode coincided with one of the key learning outcomes from this course.

I’ve touched on this before, but if collaboration is a skill we are supposed to be honing in on as freshmen in college, our foundational skills from this concept must have come from somewhere. I think I learned a plethora of collaboration and communication skills while playing the game Fireboy and Watergirl growing up. As I was developing ideas for my podcast, I knew this was something I wanted to touch on. After discussing it with my professor and Assistant Producer, I decided I wanted to focus on other cognitive skills this game helped young children develop, gender roles in the game, and its intended audience and accessibility.

I carefully worked out a script that was even able to incorporate a bit of a personal story from George that I felt would help reach out to our audience. Unfortunately, we were not physically able to get together to record our episode because of the global pandemic. Since most of our peers settled on recording a zoom call, that is what we tried first. However, I was not happy with the quality of the audio at all partly due to the fact someone had spotty internet connection and words would get unknowingly gargled.

I then tried to download audacity only to find that it didn’t seem to be compatible with Catalina on the Mac OS. I was able to get the application, but the files wouldn’t import, so I needed to get creative. I have strong experience with iMovie and have even crafted projects that rely on heavily edited audio. I also knew that iMovie has an option to export only audio so even if I put in a video file, it wouldn’t matter for my final project. I rerecorded all of my parts with voice memos on my iPhone and loved the quality that came out from that. When George did the same, I was finally able to get the ball rolling on the podcast editing and adding in music was not a big issue at all.

The most important lesson I learned from creating a podcast involved improving my rhetorical composition. In writing a podcast, it should sound intellectual, engaging, and pleasing to listen to. I had to get creative and find dialogue that easily flowed together. This was by far one of my favorite projects in college.

Reflecting on Humans and Androids

As the Assistant Producer to Kathy’s podcast on the game Detroit Becomes Human, I had the opportunity to work on my first podcast ever. We began the process with pretty broad brainstorming. Our podcast was one of the first to be produced, so we had the responsibility in setting the tone for all the future podcasts in Ready, Set, Game. Our jumping off point started with creating a shared GoogleDoc about our main focus points: moral decisions in playing an android, analyzing the flow chart mechanism, raising societal issues of minorities, and increased use of technology.

From there we created a loose script and decided we wanted the tone for our podcast to be casual, conversational, and futuristic. Since a lot of the game is based on a futuristic world where half of the population is made up of androids, we wanted the music to suit the technological emphasis it pushes.

The actual recording of the podcast did not go according to plan at all. We rented the “one-button recording studio,” and we spent about an hour trying to figure out how to record anything. Even if we were able to record something, there seemed to be no way of getting it off of the flash drive. Eventually, everything froze and both George and I both made the trek to fourth floor to find a new way to record our podcast. Kathy worked hard on the editing, and I am happy with the way it turned out.

Working on a podcast with my classmates emphasized one of the first learning outcomes that drew my eye: collaboration. I had never really talked to Kathy before, but our first meeting discussing the subject of our podcast allowed us to get to know each other a little better. Not only did we make a lot of progress, but we learned more about each other and our creative processes. If I was trying to record my podcast alone in that room, I would’ve lost all motivation and had a really difficult time problem solving. Because I had both George and Kathy, we worked together to find a solution. This collaboration with my classmates early on helped set the stage for a fun, exciting, and allowed me to more fully embrace future projects.

Reflecting on Humans and Androids

As the Assistant Producer to Kathy’s podcast on the game Detroit Becomes Human, I had the opportunity to work on my first podcast ever. We began the process with pretty broad brainstorming. Our podcast was one of the first to be produced, so we had the responsibility in setting the tone for all the future podcasts in Ready, Set, Game. Our jumping off point started with creating a shared GoogleDoc about our main focus points: moral decisions in playing an android, analyzing the flow chart mechanism, raising societal issues of minorities, and increased use of technology.

From there we created a loose script and decided we wanted the tone for our podcast to be casual, conversational, and futuristic. Since a lot of the game is based on a futuristic world where half of the population is made up of androids, we wanted the music to suit the technological emphasis it pushes.

The actual recording of the podcast did not go according to plan at all. We rented the “one-button recording studio,” and we spent about an hour trying to figure out how to record anything. Even if we were able to record something, there seemed to be no way of getting it off of the flash drive. Eventually, everything froze and both George and I both made the trek to fourth floor to find a new way to record our podcast. Kathy worked hard on the editing, and I am happy with the way it turned out.

Working on a podcast with my classmates emphasized one of the first learning outcomes that drew my eye: collaboration. I had never really talked to Kathy before, but our first meeting discussing the subject of our podcast allowed us to get to know each other a little better. Not only did we make a lot of progress, but we learned more about each other and our creative processes. If I was trying to record my podcast alone in that room, I would’ve lost all motivation and had a really difficult time problem solving. Because I had both George and Kathy, we worked together to find a solution. This collaboration with my classmates early on helped set the stage for a fun, exciting, and allowed me to more fully embrace future projects.

My Creativity Factory

Anything I create begins with a jumble of information and thoughts as seen with the large thought bubble on the left edge of the page. To organize and break down my writing and creating process, I have an assembly of my factory.

All the assignments and words act as inputs that travel through the Suction until they get to the the first stage: The Waiting Room. Here is where ideas can culminate and accumulate. The room is quite comfortable, so ideas can hang out there for as long as needed.

Once an entity is in The Waiting Room three things can happen to it. First, it can be sent to the Gutter, where many of the bad ideas are discarded early on in the process. Second, it can be a good idea, but maybe not for this project. In order to accommodate for the needs of these types of ideas, they are sent to Long-Term Housing. The building has lots of rooms and is one of the best underground storage facilities in the factory.

If an entity in the waiting room is ready to be developed, it will get to take the path up stairs to the Brain Storm. Brain Storm can be quite tricky and act like a sort of maze, but once the idea has been workshopped it is able to reach the end and enter the spout of the Filter Focus Watering Can.

Here the idea has been washed through the storm and out the watering can into the Nurturing Garden. The garden is key, allowing the best ideas to nurture and grow. There is even a Root Strengthening Gym if the idea needs stronger roots. From here, the best ideas grow big, tall, strong, and healthy with lots of leaves and flowers.

The tallest idea will be able to reach the Creation Hub. This is where the idea starts to come to life. The Creation Hub is meant to look like the palette of an artist about to use his skills to create something amazing. Sprouting from the Creation Hub is the List of Goals and Tasks to keep the factory in check.

The entity will then makes its way across the Bridge to Building and end up at the Solid Formation Tower. This signifies the end of the creation stage. From the Solid Formation Tower a Product Cube is formed. This Product Cube is basically the first draft. Everything is laid out, but it is plain and needs a little pizazz.

That is why the Product Cube quickly gets shrunken down and drenched in Creativity Potion. This gooey, sparkly mess slides down and is zapped in the air, awaiting the Cutting Stage. Here, things can be pared down to fit word limits or to get rid of all the superfluous language. The edges and goo of the Product Cube fall into the Pit of Fallen Phrases will the main entity gets sucked up the Tunnel of Humor and Personality.

Once the product is whisked, and swirled around the tunnel, it is filled with personality and loaded unto the Trip to Final Packaging. The product reaches a last stage conveyer belt where it gets hit with Dash of Flavor & Style.

The last stage of my creation process is the product receiving that Cherry on Top. It goes through the last tunnel where it is quickly whisked Off to the Whims of the Universe. Don’t worry, the information is replicated and placed in the Saved File, so I will always be able to access it.

Silently Frozen

Silently recreate an iconic movie moment. Well in my family, anything Disney is iconic. My sister was perfect for Anna, and I was Elsa. Here, Anna saves my life and she freezes. But a sister’s true love can thaw a frozen heart.

I hope you recognize this moment and cherish the warm weather we are having right now :)!

Pan Pong

Welcome to the Kitchen Pan Pong World Championship. I face off my sister in the final round. The audience is going wild. My outstanding last move brings home the victory! I leave my opponent on the floor and get rewarded with the Platinum Kitchen Cup. What an exciting day for sports around the world.

Disclaimer: due to the fact corona virus is the only thing preventing this kitchen from becoming a real, live arena with alive, cheering fans in close proximity to each other, the corona beer bottles line the net.

Can You Find Me Part 2

Here is my second attempt to share my video.

I accidentally recorded this in portrait mode instead of landscape because I hadn’t checked the side quest yet, but I think I was able to better capture the scene I am hidden in. My dogs were very enthusiastic to be involved in my camouflage journey.

Can you Find Me?

I accidentally recorded this in portrait mode instead of landscape because I hadn’t checked the side quest yet, but I think I was able to better capture the scene I am hidden in. My dogs were very enthusiastic to be involved in my camouflage journey.

Toilet Paper Themed Dining for Two

My bathroom has been turned into a dinner for two! We have luxurious seats both fuzzy and soft. Some complimentary nuts and La Croix are available on the elegant table in the center of the room. Blue, green, white, and gold is draped along the walls and window. To top it off, we have a wonderful toilet paper holding candle for mood lighting. Enjoy your meal and happy hometasking :).