While playing Paranoia, I realized that the game is way more than what I initially thought. I first played the game when I was in college. I never knew anything about the game, until at a party (where some were under the influence) that they introduced me to the game. When I first heard how the game was played, I was nervous to play and even backed out at first. It was my first time meeting the people, and I did not want anyone to have a negative first impression of me because truthfully, the game seemed messy. As I sat back and watched them play, a range of questions surfaced. Some I thought to myself, “Oh I would feel comfortable answering this” and others I felt “NO WAY… I can’t believe people actually feel at ease playing this game”. I remember one of the questions was “Who do you think would be there for you if you were to face police brutality?” And at the moment my view of Paranoia shifted. I realized that the game was not only about being messy or telling your most embarrassing or scary secrets, but could also be used as a time to appreciate someone or show someone admiration for how they treat you. You did not have to be messy or shady… it was a choice. Whenever you asked a question, the ball was in YOUR court and no one else. And the funniest part is whenever I played the game… I found myself asking messy questions. And I did not understand why because my fear of the messiness was the very thing that caused me not to play originally. This made me want to examine Paranoia further: how the game is played, whether people have the same agendas or not, what people use Paranoia for, if Paranoia changed in any way when on a different medium, and why people like to even play the game to begin with.
For this episode, I played Paranoia with 6 friends: Austin, Sofia, Matthew, Camila, Oscar, and Brandon. During this game, I quickly realized that everybody had their own agendas which refuted my hypothesis that everyone was going to come into the game with a “messy” or shady mindset. While some people like Oscar, Brandon, and myself did come in with a “messy” agenda, others like Austin, who played to bring out laughter” and Sofia, who wanted to be friendly and make other players feel better, had different goals coming into the game. That’s when I realized that Paranoia had ambiguous rules because it allows flexibility and malleability for the players. The players get to choose how they want to use the platform. I also realized that this lack of rules is what adds to the tension of the game. By not knowing what type of questions the players was going to ask, it added to the suspense of the players, making the game more exciting. And the fact that we played the game virtually did not take away from this at all. The game was still very shocking, nerve-racking, and triggers some sort of anxiety, and (no pun intended) paranoia. I think this is the very reason why people like myself decide to play Paranoia. I think millennials thrive off of the unknown, the unexpected. In Paranoia, you never know what you might get asked or what your name might be the answer to. You might find out that you have a secret admirer, an enemy, a lover. And that fear of the unknown is the magnet that brings young adults to continue to play. At least, for me it did.