Play Make Write Think

Podcast Reflection

The podcast we produced focused on the game play and real life relations of the game League of Legends. The way I worked with my Assistant Producer is to first talk through the general big points we wanted to include in the podcast; later, we worked together in a shared Google Doc to throw in more details from the game under each big idea to enrich our outline.

Our intention was to make our podcast more like a casual conversation instead of just reading our ideas to the audience; however, this didn’t work out at the end because our voice in the podcast just didn’t sound like a normal, interesting conversation even though we tried to maximize expressing instead of reading during the recording. We found out possible reasons for this phenomenon: 1. we both have anxiety when facing the microphone or when aware that we are being recorded, which caused a lot of stuttering, mispronunciation, pausing; 2. We never practiced or constructed our conversation, therefore it was difficult to control the time and degree of expression of each topic; 3. We were unable to produce smooth transition between topics and draw relations to make our podcast more coherent and easy to engage as a whole. My assistant producer and I are actually pretty well-familiar with each other, and we talk and joke about each other on a daily basis, therefore it’s just a huge let down for us that our voice and conversation sounds not exciting and engaging at all in the podcast.

When thinking about the content for our podcast, we attempted to put emphasis on probing, telescoping, and real life relations. Personally, I did not enjoy how it turned out since all the pieces do not connect to one another; content wise I was not mad about it because I think the components we selected from the game work well with the messages we tried to deliver, however, I feel like we could’ve deleted a couple minor topics to leave some room to elaborate more on the more important aspects.

The only piece I was proud of in the entire podcast was the introduction because the vocal announcer, transition music, and background music just magically blended together and was exactly how I wanted it to turn out. If there’s one thing we could’ve done to improve our podcast, I would say is to practice our conversation about League of Legends more regularly to have a better control over the durations of each topic and the structure and order of our expression, as well as minimizing recording-anxiety by being more prepared for the dialogue.

Learning wise, I definitely learned some editing technique since I am completely new to editing dialogues. We also learned, or at least tried, to use precise language to deliver intended message when only limited time was given. I would say my biggest learning experience did not happen until after the podcast was done, since I figured what our process was lacking and what we could have done to make it better. Very much similar to writing, we learn from our weakness by repeatedly listening to our podcast, and positioning ourselves as the audience of our own podcast, and brainstorm about what will be the audience’s opinions toward our work.

Overall, not satisfied with it, but can definitely do better next time.

A Reflection

Producing this podcast took a considerably longer time than I expected. I roughly estimate that I spent twenty hours on it, from going through the video game again to refining the audio. My two group members (and meeting with my professor and interviewing a friend) have been a source of ideas and of great help to me. Cherie and Kimberly voluntarily agreed on recording together, which took about five hours. Even my line producer readily agreed to refine the audio with me. I am truly grateful for my group members. 

Although I have participated in making a podcast in high school, I, regretfully, did not participate much. As a result, I failed to recognize the importance of a script. Even a seemingly informal chat on a podcast could result from recited and practiced lines. A full script in advance might not be necessary, but talking with nothing in hand is quite stressful. I am prone to stress, and stumbled over words frequently while we recorded without reading. I have a long way to go to achieve fluency in the English language, as I learned this from my imperfect TOEFL scores. Hearing my recording certainly reminded me of the fact once more. The first half of recording without a script became the major reason I spent hours editing the audio. 

Using Audacity gained me a new skill, and I always enjoy acquiring new skills. Another thing I thought of while editing the audio was how I can appeal to the audience. The writing in podcasts differs from traditional school essays. It is less formal. More importantly, the audience is not paid to read pages crowded with words, but someone who seeks for entertainment. I realized a tinge of humor might help. Whether I achieved this purpose I know not, but the experience of attempting to amuse the audience is new for me. 

I value the experience of producing this podcast, and hope someone will enjoy it. After all, I chose this over enolates last week. Finally, a link to the podcast: https://eng101s20.davidmorgen.org/ready-set-game/03-do-i-scare-you-doki-doki-literature-club/ 

Us Three Girls Plus One Boy >> Doki Doki LC’s Podcast Creation

Doki Doki Literature Club was a game heavily focused on the visual contrast of expectations between gore and adorable girls. When we first started the podcast, we decided that it required first-person experience. Both producers browsed through playthroughs, reactions, and reviews. I acquired my understanding of the game by playing through the actual game from Steam and browsing through game mods, memes, and game conspiracy theories. One theory was how the online store merchandise gave quick ideas of how this game hid a story about dystopian religious camps and human experimentation. My Co-Producer focused on the description of Doki Doki Literature Club on Steam and on secret ends. We both played the game.

The creation of a google doc is where we added ideas to each other. Texting was important, and we had spent one whole day going through the run-through of the podcast. An outline was included. During the podcast, subtopics and free-style talking was emphasized. The editing re-ordered the subjects wherever we left off. Typing out a quick script of dialogue in response to the partner’s really helped organize our thoughts. When either of us were stuck, we had suggestions as a group worked out. The line producer voice acted and edited the audio along with us.

We decided against the whole summary format of the game compared to the Android Podcast, because the game was simplistic and focused more on mechanics and character. We also were inspired by the gameplay aspect of 99% Invisible and the personal anecdote styles from the “What Would You Do If You Were An Android”. Also the advice in class about using music as talking cues helped inspire us and was included in our podcast.

Our primary goal was to exploit the 4th Wall Breaking theme and how it relates to the microecology and larger ecosystem of games and society. Ultimately, we wanted to show how it becomes a self-conscious and emphatic game that borders visual novels and games compared to other media. We used to Genre, Purpose, Audience, etc. outline. Articles from the creator’s interview explained game purpose and design. A challenge that arose was the explanation of mechanics and how in depth it should be in order not to overshadow the general storyline. This was solved by focusing on the coding and minigames while implying visual novel elements. It would be preferential to describe how game modifications and code analyzers added complexity such as hidden codes character symbolism.

Through the final outcome, we achieved composing texts in multiple genres by restating articles of creator opinion in the podcast, using audio to summarize the summary text of the game page, and voicing dialogue between characters. We analyzed Salvato’s claims and purposes to relate the game’s 4th wall breaking themes and its role in microecology. We used a google doc to organize rough drafts, outlines, and a script. Finally, we added credit sources to the podcast’s description properly.

NOTE: I am most proud of the hilarious voice-acting in the podcast. Creative thinking definitely improved since we took a lot of inspiration from outer sources leading to voice-acting and music variety.

LINK TO THE PODCASTS: https://eng101s20.davidmorgen.org/ready-set-game/ready-set-game-the-rhetoric-of-games/

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