Play Make Write Think

Side Quest 13: Recreating Terminator movie clip “I will be Back”

With the materials I had, the first thought I had for recreating the movie clip would be the opening for every James Bond movie, the part when Bond walks from left to center of the screen and shoots, followed by blood running down from top of the screen. Unfortunately, I realized that my suits and shirts have been packed and very hard to get access to. Also, there cannot be computer animation for this assignment. Then I looked at the materials I have, realizing that recreating the iconic scene from terminators will only require my sun glasses. and no less iconic than James bond’s opening. Then I decided to make that happen. Since I am living by myself, the camera has to be stationary, and that scene fits my requirement.

Podcast Reflection

The podcast we produced focuses on a video game Plague Inc. that is recently on fire due to the Corona-outbreak. It was the first podcast I had made as being the main producer and was also the first podcast I had made apart from the group-mates.

However, the producing process was much more efficient than I thought it would be.
Firstly, we played this game separately. The assistant producer Wenyi and I, luckily, were playing this game for the first time, which contributed to our main discussion about how this game is influencing people under the pandemic.

With the experience that we accumulated from the last podcast, I set an outline with google document with four main sections we are going to talk about: the brief introduction about the game, the gaming mechanism, our personal gaming experience, and its impact on the real-world. According to this outline, Wenyi and I put our thoughts separately, complementing each other’s points. With the brief idea in mind, we met Dr. Morgen on Zoom to enrich the content on video games’ real-life impact and to add more details like a little warning at the beginning of the episode. Wenyi and I also held several Facetime meetings to allocate the parts we were going to record. Because we are neither native speakers, we prepared ourselves a rather solid script, specifying every point we were going to mention on the google doc.

Prepared for the recording, we first finished the introduction and the mechanism part quickly and tried to record the discussion part conversationally. However, we two computer-illiterate people cannot figure out how to record our dialogue via phone call, and the sound quality via the zoom meeting is too bad that the voice was not even coherent. We finally decided to write the script sentence by sentence and joint them by Audacity to imitate a dialogue. Because Audacity is a straightforward app, and I helped with refining the last podcast, I finished editing the speaking part within two to three hours in total. Though the conversational part is not that interactive so well as when we recorded together last time, it is still smooth and qualified in the limited condition. Lastly, the line producer Kimberly proofread and added sum-up and background music.

Whereas, at this point, writing the podcast reflection, I finally find out how dumb I am that I sent the pre-edited audio file, without the background music and the conclusion, to Dr. Morgen.

I take making this podcast as an enjoyable writing experience. The purpose of composing this time, entertaining the public as well as sharing my view, is novel. It is relaxing to chat with a friend about the game that we both appreciate; at the same time, it’s also exciting, but a little anxious, to be aware of there are unacquainted audiences on the internet. Other than the great experience producing this episode, I also realize that I am a computer-illiterate careless dumb, and I should probably make revisions on that ASAP.

Sidequest 14: Perfecting the Pizza Pie

My first year writing course has allowed me to progress as a writer over the course of the semester. To represent what I have done this semester, I constructed a pizza pie which is appropriate for me given I am a New Yorker. The first step in making a pizza is the dough which signifies the ENG 101 course about games and is what all assignments completed revolved around. The next step is to add sauce on top of the dough and the sauce represents the book “Superbetter: The Power of Living Gamefully” by Jane McGonigal. This book was incorporated into most assignments and was used to learn more about how games can help people in the real world. On top of the sauce is the cheese which is the last thing added before putting it in the oven. This represents the final reflection and final portfolio which contains all of my work from this course.

How good is a pizza without toppings? The toppings represent all the different assignments we had this semester which allowed me to progress as a writer. Pepperoni, the most popular topping, represents the podcast series we created because it was my favorite assignment this semester. It is on two of the six slices because each of us was producer and assistant producer on two episodes about FIFA 20 and Minecraft. The third slice is topped with onions which represents our hometasking assignments and competition. I chose onions to represent these fun tasks because onions make people teary-eyed and I reminisced on what the semester could’ve been if we were still at school which made me a bit sad. Next, another slice is topped with buffalo chicken which is a symbol the weekly side quest assignments like this one. Side quests could get a little ~spicy~ at times as they made me think outside the box, so I chose buffalo chicken which is also hot. The fifth slice has mushrooms which is for the game Fiasco we played in groups and wrote a reflection about. Coming up with an appropriate topping for Fiasco was challenging, but when I thought of the wild west where our story was set, for some reason, the first topping I thought of was mushrooms. Last but not least, the sixth slice has pineapples which represents all the other games explored this semester like “Gone Home” and “Betrayal at House on the Hill.”

Another Reflection

The making of Plague Inc. podcast took notably less time with a written script. This is the second podcast of our group, and the experience from our first podcast proved to be helpful. Cherie chose Plague Inc. because of the virus outbreak. And due to isolation, our episode depends more on narration and explanation rather than dialogue. Again, we worked effectively as a group: Cherie as the producer, Kimberly as the line producer and me as the assistant producer. 

About plagues we had plenty to talk about. We are in one. In the meeting with Dr. Morgen, we were encouraged to explore the idea of using Plague as an educational tool. I found the idea interesting. I have never thought of using a video game to learn or teach. As China realized the severity of coronavirus, it spread information through news channels, official websites and social media platforms. Scientific articles from official government accounts and interactive graphs on certified websites are easy to find, but fake news still gains an audience. Educating the general public of basic science knowledge is crucial these months. The analysis of Plague gave us insight to the probability of using video games as an educational tool, and we hope to share the insight in our podcast. 

As we researched on the game, we did find interesting connections between Plague Inc. and epidemics in the world, and how CDC has invited the game developer to speak at the institution. Beside sharing these facts, we also compared the plague in the game and real diseases. I suggested to incorporate some complicated science vocabulary in, and immediately tell the audience that this is not the way to explain things. It sounds effective in the podcast. This emphasized one of the arguments we tried to make, about how formal writing is not practical in communicating with the general public. Scientists are taught to always use formal language, while at times this leads to knowledge being isolated. As in the podcast, I resisted the temptation of pouring formal language onto the script we created. 

If there were not a quarantine, I believe our podcast would be more lively. Zoom and FaceTime restricted our means to communicate. For podcasts out of quarantine, we could incorporate more dialogue, and deliver ideas in a more easily understood way. 

The Parent Trap Handshake

An iconic childhood movie is The Parent Trap, starring Lindsay Lohan. In multiple parts of the movie, main characters Hallie, Annie, and her butler do a fun handshake to say good-bye to each other, or just for fun! For my entire life, I’ve wanted to learn this handshake, but I never got around to actually learning it. For this hometask, I finally taught myself the handshake (and my brother too)! Although it’s not perfect, I hope you recognize this from The Parent Trap and hopefully you can teach it you your family too for a fun quarantine dance!

Here you can watch my video!

Add Title

The most iconic movie (actually a TV series) from my perspective is the Hannibal TV show by Bryan Fuller, but it is not recognizable enough to the most of the public. I tried to recreate a scene from Joker (Todd Phillips, 2019), as only indoor scenes are possible. I have no suits or formal shoes, let alone bright colored ones. There are no other living beings visible to bare eyes in my room to play Murray Franklin, either. I had to cut a simplified version of him out of Emory lunch bags. Since the video is silent, I’d assume it to look classroom appropriate.

Just to Be Prepare Before You Watch The Other Videos…

This is the final hometasking for our class. I became the statue that appears in the intro of videos produced by the Columbia Pictures Industries. I believe that everyone has seen this “iconic movie moment” once, in which the theater is surrounded by the silence because we acknowledge this moment as the starting signal of movies. The difficulty that I could not solve was staying still. Ideally, I did not want to blink or look at the camera at the end. Anyway, if you don’t know what I am talking about, please refer to the source of BGM below.

Source of BGM: https://www.youtube.com/watch?v=q4T4vdAV5Vk

Clever Girl

I decided to recreate my favorite scene from Jurassic Park. The drawing and inking was really fun, but coloring was the toughest. I almost regret putting color down since it looks really rough, but I will keep practicing my coloring skills. Hope you enjoy my illustration!

Budget “It: Chapter I” Intro

For this home tasking assignment, I decided to recreate the intro scene in one of my favorite horror movie, It. This scene left me with a deep impression: I enjoyed watching him interacting with the child, Georgie, and trying to please him while fooling him into the pitfall. Pennywise’s giggles and tone were oddly appealing to me.

The biggest obstacle with completing this assignment was trying to get my cat to corporate. Also, finding the right spot to mimic the tunnel was not easy, either. However, I enjoyed working on the makeup and filming part–they were a nice break after my two exams. Overall, I had so much fun completing this assignment, although my acting skill is awkwardly embarrassing, I enjoy how this turned out. Shout out to Kathy for filming the clips and my cat for participating.

Background music came from IT Soundtrack: You Will Float Too

(Hopefully nobody has clown phobia)

Silently Frozen

Silently recreate an iconic movie moment. Well in my family, anything Disney is iconic. My sister was perfect for Anna, and I was Elsa. Here, Anna saves my life and she freezes. But a sister’s true love can thaw a frozen heart.

I hope you recognize this moment and cherish the warm weather we are having right now :)!

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