Play Make Write Think

Sidequest 3: Oregon Trails

I have just downloaded the game “Gone Home” on my computer and am now ready to begin my quest. I will be live blogging my journey through the game and the assignment directions are explained in this link: https://eng101s20.davidmorgen.org/quests/side-quests/side-quest-3-liveblogging-gone-home/ .

Gone Homer game photo: https://upload.wikimedia.org/wikipedia/commons/6/6e/Gone_Home.png

The game begins by setting the atmosphere and tone for the game. I immediately sense the intensity by examining mysterious items and trying to gain entrance into the house. The porch is lit poorly and I am having trouble looking at some things because the game as a whole is very dark. I am able to see the lights flickering through the windows and hear the torrential rain pouring down the outside of the house. To gain entry into the house, I found a key to unlock the door and was able to get inside the house, but I realized no one was home. Playing the game in the first-person narrative makes me feel like I am in the game and allows me to understand the character’s confusion and emotions. In addition, being able to pick things up and examine the little details of notes and objects will help me stay connected to the game. Kaitlyn’s bag shows she travels across the world, so this may be foreshadowing that she will have to be adventurous in the game story line. I predict that the rest of the game will be trying to understand what is happening in the house and where everyone went after reading the note from Sam.

The family is moving, so Katie’s life is different now than it was before she left.
The house was inherited by the family which is why they moved.
All supplies are taken care of already as they are crossed off, but not a positive attitude. Does this mean she has a lot going on in her life that’s not making her feel happy?
Sam doesn’t like violence or horror which is ironic because this game is all dark and mysterious. The details of the film are pretty specific, so could it relate to something that happened in the house?
Where is Sam going that she won’t need her room anymore?
How do people in her new school already know about her family? Does “went psycho” mean something bigger happened that we don’t know about yet?

I loved the interactive and personal feel of the game. I felt like I was Kaitlyn and Sam at times in the game and that I was able to understand what they were thinking at every point in time. Turning on every light and reading any documents I could find was tedious, but it made me feel like a detective. In the end, I was still left confused and trying to connect some points because I may have missed a room or an object in the room. The dark background, sound effects, and ability to control everything helped me a lot and allowed me to examine everything on my screen. Overall, this gaming experience was enjoyable, but I am left curious to learn more about why everything happened.

Overpriced

by The Fullbright Company, 2013

Bluetooth mouse plugged in. Headphones connected. Check. Check. Launch game. I hear my computer struggle now. Subtitles on. Graphics switched to Low. Check. Check. New Game. Gone Home (The Fullbright Company, 2013) here we go. 

I don’t know whether it is because my GPU and CPU are inadequate for the game, or the game is designed to be so, I spent half a minute staring at a black screen. The game’s title then appeared. I shall say Gone Home starts with a contemplative mood. According to the reviews on the game website’s homepage, Gone Home tells a story about love, so at that moment I realize this will turn out to be a real-world fiction, not a horror game. The voices of both Samantha and Kaitlin triggered in the game are pleasing, and the voiceover artists do an impressive job. The score for the game adds to the contemplative mood. One unfortunate thing was that the subtitles to the voiceovers lagged too much on my computer. Interestingly, the player cannot see Kaitlin’s body. If we turn the camera angle straight down (corresponding to looking at one’s feet in a first-person POV), we see the floor only. Back to the contemplative mood, the character is not allowed to run or jump, and objects move in slow-motion. For instance, when we open a drawer, the pencil would roll outward in uniform linear motion; when we throw an object into the air, it does not observe every law of gravity. In addition, all the objects look realistic, and are relatable for an American. Also, I looked up some of the books by Greenbriar, and they indeed do not exist. 

Although Gone Home receives mostly positive feedback, there could remain minor improvements (merely a non-professional’s casual observations). Gone Home does not provide players with hints. Some players assume the game’s thrill will depend on jumpscares, while this is not exactly the case. The atmosphere brings uneasiness, and ambient sounds may serve as slight jumpscares, but scaring the players is not the main purpose of the game. Under stress, the player might not be able to idly search for every object available. Compared to more recent “point-and-click” high-definition adventure games, Gone Home’s magic somehow pales. One of the most expertly-made examples include What Remains of Edith Finch (Giant Sparrow, 2017). Also a “point-and-click” game with a few puzzles to solve, Edith Finch provides the players with clear clues on what to click on (flashing white dots), and allow players to read the whole story in an innovative. The storyline is the core of some “point-and-click” games, so when the player misses a component, the gaming experience would not be complete. Gone Home has no cues for distinguishing critical objects (including light switches and objects that trigger voiceovers: pieces of paper, cassette, spray can, etc.) and ordinary objects (toilet paper rolls, pencils, etc.). Still, it is not to say “point-and-click” games have to provide cues for players, as some players could find entertainment in looking for the right object. Either way, Gone Home tells an adorable love story in a creative way. 

A Pulp Fiction movie ticket screenshot from Gone Home. This is one of my favorite films, and I became fond of Tarantino’s humor ever since.

Liveblogging Gone Home

20:16 The game is set. Ready to play.

8:32 The game looks like a horror game, the unstoppable rain outside and the dim light in the house are typical elements when a horror story takes place. The game is really detailed. Especially, the sound effects in the game are really vivid. When turning the character with the mice, there is a change of volume on each side of the channel. For example, when the character’s left ear is closer to the window, the sound of rain on the left channel is bigger. However, the sensitivity of the mice is too high that even with a little move, the character could be suddenly facing the roof or the floor.

21:07 It is just hard to play the game when I almost missed all the switches of the light. I am literally going through darkness.

21:38 The setting of the game is so authentic. I have to take the book under a lamb in order to see its cover. There are so many elements in the game. I guess I missed a lot of them. The subjective finding process makes the game really interactive.

Playing Gone Home is an immersive experience.

Starting to play Gone Home

I am going to start playing Gone Home. The background music is pretty creepy. I hope that I am not going to freak out… Also, I like how I can hear the sound of rainfall and thunder. This makes the setting more serious and depressing. Since the note on the door says that Sam does not want me(Katie) to find out where he went, I probably need to find where he is (because that is usually how a game works). However, the sensitivity of my mouse is distracting from playing smoothly.

#sq3, #gonehome and #liveblog

Where is Everyone? > Gone Home gameplay

June 7, 1995 1:15AM: “…don’t go digging around trying to find out where I am. I don’t want Mom and Dad anyone to know…” – Sam

> Launch Game

Hello! I am starting off with Gone Home– an exploratory game. A link to side quest 3: Liveblogging Gone Home is provided here : https://eng101s20.davidmorgen.org/quests/side-quests/side-quest-3-liveblogging-gone-home/

> React to Game

The opening sequence started with a slow tempo; the deep bass echoing through my ear buds and the single female voice set an unsettling atmosphere. The deep bass and mix of silence as no one responds to her voicemail adds to that question of who is behind the receiver. In particular, the theme of darkness shown by a black screen gives that sense of blindness going into the game which hints at the audience to explore beyond what they are able to see at first. I was genuinely scared that this was a mystery/horror game after seeing the note from Sam.

DESIGN: Font style resembles type-writer font, sounds like rain are used, and the setting visually takes place in an old house in Oregon. The creators set the main character as a traveler through her audio message and her travel bags. I liked the small Belgium flag that shows her travels in Europe even the little tag detail showing the main character’s name. Close ties with family are shown through her message, and the note Sam left behind knowing Katie would be concerned.

Game mechanics: There are no instructions unless one explores and highlights all items that are potentially interactive. This adds to that mystery of the game. I certainly found the Christmas duck to be a cute and quirky hiding spot for the key when I wandered around. I am assuming there will be other puzzles closer to opening safes, doors, or even drawers at this point, because mystery games always have those mechanics. The directional perspective and lighting actually guides the player into the right direction (to notice things of importance), so the gameplay does not have a high learning curve. However, it is a bit disorienting. Audio is a definite form of characterization and story element in this game, which is certainly more engaging as it requires different attention compared to standard soundtrack and text.

Story Unfolds

LiveBlog of playing Gone Home

9:47: Game experience: bad; my apple laptop does not corporate, it takes forever to move a step, and it seems like a gaming laptop is needed for an actual game. But it seems like a pretty relaxing and typical puzzle game for us to solve. Sort of a “find the key and unlock this door” type of escape room game.

9:51 It’s much like a horror game, especially when entering into a hallway after seeing the family portrait. It is like how most horror games start when something suddenly jumps out.(with the thunder storm background)

First entering an hallway

9:56: Sam was called as a “psycho house girl”. The house does give me a sense of “psycho”, but I wonder what is the history or stories behind the house.

10:20: The parents are reading books about how to educate teens, and it looks like a pretty loving family, especially with Katie’s light-hearted tone every time she writes to her parents and sam.

10:30 From the note that Terrance wrote for Sam, it looks like Sam is having trouble making friends in school. Or maybe her dad saw the “bully note” from school?

took a break

11:29 From the note on the board, it looks like there are serious communication issues between Sam and her parents.

Samantha’s notes on the board (possibly to her parents

11:37 Some of the details in the game is really really well-done: like the pens rolls every time I open a drawer, and I could not see the title of a game tape unless I bring them under the light. I also realized there are a lot of highlighters in the house, is it because of their dad’s job as a writer? And there are different cassette tape that we could play, with different styles, the family probably love bands and music in general a lot.

12:25 The “Ghost Hunting” “exploration”, the secret library, and the red lights are actually freaking me out. I realized that whenever I get into a room, the first thing I do is turn on every light and lamp I could to give myself a sense of safety.

12:32 I’m kinda stuck now, I have been looking around the house for many times, and I’m seeing the same things over and over again. There must be some clues that I missed, like the key to get into the attic.

12:35 With the pizza boxes and chip bags, it feels like some one just disappeared from this house instead of planning on leaving this house to a new place.

12:55 There are just so so many puzzles and questions that are needed to be answered, There is no way I can stop playing the game right now.

1:20 Too many rooms, this house is a mansion, or should I say it’s a maze?

1:30 I found out that there are a bunch of clues of Terrance’s uncle Oscar, which is not necessarily important to the end of the game about Sam. But it seems like Oscar sold his pharmacy to “stay away from temptations”, which I’m not sure what exactly happened. And the idea of JFK assassination and the year 1963 occur just way too many times in this game.

2:04 I finished playing the game, there are still a lot unsettling questions, like why is the house called a psycho house, or what did the ouija board, or what exactly happened between Terrance, his father and his uncle, why is Terrance obsessed with JFK assassination and the phrase “you can do better”. Maybe I’m just missing a bunch of clues in the game.

I feel like the tone of my live blog is getting similar to the tone of Samantha’s journal, not sure why. But whenever Samantha’s voice is played in the back, somehow the game is “safe” and not so much like a horror game any more.

Except the technical issue, I have to admit the way that this game laid out the tangled stories are unique and engaging. It makes player wants to keep playing, and learn new chapters of the story. It is first person point of view from Katie, but it’s also first person from Sam’s view with her journal.

Games Podcast: Further Details

Overview

This post contains lots of additional information that will be useful to you as you work on your podcast episodes, mostly focused on nuts and bolts issues like equipment, editing, and so on.

Check out the assignment prompt for conceptual guidelines and roles and for information about what I am expecting from you.

Equipment

The Writing Program has purchased 4 Yeti microphones and placed them on reserve with the Music and Media Library. If you check out one of the Yeti mics, you might want to skim over the manual here.

There are a number of other microphones available for checkout as well, so if the Yeti mics are not available check out something else.

Audacity

Audacity is a good, free, open-source audio editor (available for Windows, Mac, and Linux). It’s pretty standard software for mixing podcasts, so I recommend you give it a shot.

There is a very good tutorial wiki for Audacity online — this basic page on mixing voice narration with music probably covers 90% of what you’ll need to do for your podcast. It’s not terribly difficult, but there is a learning curve to it and you should definitely make an extra copy of your raw audio files before you start mixing and editing them. Expect for it to take longer than you think it should to do the sound editing and build time for mixing into your plans. There are some students in the class who have a fair amount of experience working with Audacity — make friends with them and ask them for help (make sure to give thanks for their help in your episode credits!).

Exporting as an MP3: Note that probably the most complicated part of using Audacity will be configuring the MP3 encoder. Because of copyright laws, Audacity does not come with a native MP3 encoder so you can’t export as MP3 straight out of the box. You’ll need to download and configure an extra plugin to do so.

Other Software

If you’re already very comfortable with using GarageBand or another sound editing software, you can use that instead.

Student Digital Life also has lots of resources that should be of use to you with this project. If you want to use more advanced software, the Media Lab has the full Adobe Creative Suite, including Adobe Audition, available and student assistants who can help you in using it. The Tech Lab is also a great space for you to go to get ideas about how to approach these projects. There are also gaming consoles available in Cox Computing, so if you want to explore games as new media you might stop by SDL and see what you can do.

Recording & mixing guidelines

As I say above, Audacity has a very good tutorial wiki. There is tons of information included there, but this single basic page on mixing voice narration with music probably covers 90% of what you’ll need to do for your podcast.

Transom is “a performance space, an open editorial session, an audition stage, a library, and a hangout” that seeks to spread good ideas and practices for public media, especially focused on audio. There’s lots of good stuff there and I encourage you to check them out.

Of special note: “Using Music: Jonathan Menjivar For This American Life.” Menjivar is a producer and music supervisor at This American Life and his essay is a fantastic breakdown of different methods for incorporating music into a podcast episode.

See also, the other pieces in the Transom “Using Music” series.

Podcast hoster Buzzsprout has a pretty good “Podcasting 101 Guide” with some useful tips, including about where to position yourself with regard to the microphone.

Music

You need to be careful when using music to not violate copyright law. Here are 2 really good sites to find Creative Commons licensed music that you are allowed to use:

Free Music Archive. Mostly more contemporary music types, searchable by genre or by other methods.

Musopen. Public domain and creative commons licensed classical music.

What’s in Alan’s bag

Items in my bag:

  • Pens
  • Laptop
  • iPad
  • Headphone
  • Band-Aid
  • Wipes
  • Tissue
  • Powerade

I usually have two bags for different uses. The one shown here is the smaller one that is lighter and more fit for daily use. The main things I put in are my laptop and iPad for classes. Pens are used sometimes for paper notes in class. I like to keep wipes and tissue with me to clean surface or anything else I need to. Powerade is essential for my daily hydration. Band-Aids helped me a lot in the past and it is always useful to keep some in my bag so that I can cover up wounds whenever needed or help others.

An Odd Reflection of My Life So Far

LAPTOP BAG: A few days before I bought this bag I had just gotten my last check from my first summer job. I really thought I was all the and a box of chocolates because my bank account finally had 4 digits. I strutted down to Best Buy to make the most luxurious purchase of my life so far: $150 Airpods. A day or two later I started to realize I still had to pay hundreds of dollars for traveling to and from Emory. When the time came to buy school supplies, I picked out the cheapest laptop bag I could find. For 20 bucks I nabbed a plain, dull grey backpack that makes up for utility where it lacks in looks.

NOTEBOOKS: I seriously need to get checked for brain atrophy. I can’t remember anything. I can’t remember names, birthdays, personal stories that my friends/family tell me. It’s almost comical how many times I might try to tell you the same story. This is exactly why I have to keep all of my notebooks on me at all times. If I ever leave one out on my desk, it will not find its way back to my bag until I’m cursing myself in class the next day.

LOTION/COUGH DROPS/PAIN RELIEVERS: On the inside I am an old man who tries to keep a mini pharmacy on hand at all times.

SUPERBETTER: For English 101 silly

ANTI-DEPRESSANTS/SLEEPING PILLS: When I say I can’t remember anything, that includes taking my pills, so I bring them along.

LAPTOP & ACCESSORIES: Originally, I did not think I was going to have a laptop for college. After a misunderstanding between some students who matched to Emory through QuestBridge (including me) and the financial aid office, a number of us were unsure how we were going to afford a laptop for school. We thought that Emory was giving us a $2,000 stipend for laptops, but it was just a loan. Less than a month from move-in day, I just accepted that I would be using computers at the library for the school year. That is, until my aunt saved a 2013 ThinkPad from her dumpsters of the IT department she works in. The ol’ beast takes a minute or ten to get things booted up or processed but in the end she gets the job done. However, it can be difficult at times not to compare my own devices to my peer’s. For my very first college class, I remember feeling out of place as I sat in the front row with my bulky, whirring laptop while most of my classmates were behind me with their pristine Macbooks. I have learned to appreciate my laptop for its functionality but for much of my first semester it was a great source of imposter syndrome.

PENCILS/PENS: For taking notes and the occasional doodle when the lecturer is being repetitive.

HEADPHONES: Ever since our first assignment was to listen to 99% Invisible, I have been obsessed with podcasts. I was an occasional listener previously, but I fell face first into a rabbit hole. My best find has without a doubt been Critical Role, a Dungeons and Dragons podcast with voice actors playing through a years-long campaign. It is easy to feel immersed a world of tieflings, toad demons, little goblin girls, and much more when the players are balancing realistic role-play with hearty comradery. Each episode is between 3-5 hour long. I just started episode 11.

STEELERS YETI CUP: This is the big daddy of the lot. Literally. This cup belonged to my father who passed away in the middle of fall semester. One of the most difficult parts of the grieving process was that I couldn’t bring much back to Emory to remember him by. I’ve used this cup every day since I first recovered it from back home and I will never be caught dead without it nearby. My dad loved football and black unsweetened tea. He was never a materialistic man but he got the money together to get a custom-made Yeti cup with his favorite team on it. He used it nearly every single day to the point where the tea stains had to be bleached out of the inside of the cup. Sometimes when I’m holding it, I’ll get random memories of him like when he picked me up from school and wouldn’t stop going on and on about how amazing it was that the ice he put in before his shift at work was still frozen. Sometimes I get mental snapshots in my head of him sipping on his tea the same way I’ll be sipping water from the same cup. Is it healthy to always have my dad with me? I’m not sure but I’m sticking with him for as long as I can.

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