Play Make Write Think

Am I Home?

5:10: I am about to start playing the game Gone Home. I read some of my classmates’ posts and from what I saw, I’m expecting the game to be gloomy and mysterious–especially towards the beginning. Now I’m starting to get scared! I’ll keep you updated on this prediction as I walk you through my live experience playing Gone Home.

5:15: So here goes nothing… I’m standing on the porch. The vivid sound of the rustling wind creates an erie feeling for sure, and the darkness aside from the porch lamps doesn’t make me feel any safer. The game establishes a setting in a suburban neighborhood in Portland. I actually used to live there so this makes me feel even more creeped out. Does the game know me or something? Since I am alone and there is no dialogue between myself and other characters, I the game designers still make it feel like a conversation because I am prompted to do various things and interact with certain objects and clues. I predict this game will head to me looking for my family and never finding them. Perhaps something bad will happen to my character during this process. I am prompted to open the door and see this note addressed to me:

5:20: I feel even more startled now. Home alone in the suburbs in my big house? This just doesn’t feel right at all. I wonder what’s going on–it’s certainly not something good. Pulsating with fear, I conquer my anxieties and step inside. 

5:25: Wow! Isn’t my house nice! A beautiful velvet stairway extends before me. I look around and this is the grandest foyer I’ve ever seen. At least my parents left me with something… if I predicted right that they are gone. 

5:29: I open the drawer as prompted to and see a note written in loopy cursive handwriting. 

On this note are instructions and a map to a new house. At least that’s what I think it says. I’m having quite a bit of trouble reading this handwriting. I feel confused. I wonder… Am I supposed to follow this map or is it old? Who wrote it? Was I meant to find it or was it written for someone else? I’ll just hold onto this information for later if it comes in handy. 

5:34: I walk over to the desk in the foyer and see another myserious piece of paper. It looks like some sort of financial record or bill. I wonder what it’s for? 

Terrence Greenbriar… that must be my dad. I see the date on the top says August ‘94. This makes a lot of sense since the house does not have a modern feel nor did I see any electronics, such as a flat-screen TV or telephone. The grand total is $2750. For all the items listed, I would assume they would cost more. But I guess things were cheaper back in the ‘90s. 

5:41: I’m beginning to feel frustrated. I keep trying to open doors but many of them are locked. And I can’t seem to find the keys anywhere. I finally did come across something interesting, though. I opened a drawer and found this note from my roommate. It’s purple around the edges and glows in a way. 

It seems like this girl Carol and I were really good friends. I wonder how long ago this letter was written. She seems very inquisitive about my life. Maybe I am bad at keeping in touch? Oh wait… seems like she’s talking about me and leaving on my “European adventure.” This letter must’ve been written to my mom not so long ago since I just got back from my travels in Europe. The letter was opened so my mom must’ve been here not so long ago. I wonder where she is? I miss her a lot. I am having a lot of trouble piecing these clues together. I miss my family and wish I knew how to find them. I’ll need to keep playing another time to find where they went and why I’m stuck alone in this spooky mansion.

GLOOMY GONE HOME: I DON’T GET IT.

I am about to play the game “Gone Home”. In this post, I will give you my authentic feelings and reactions to the game as I am playing. So let’s get started.

So when I first play this game my first question is what do I do? I realize that I am on a porch and when I tried to open the door it was locked and I did not have any key. So how am I going to get in the door? I kinda don’t want to finish playing. This game is honestly very gloomy and mysterious and I feel like something is going to jump out at mat any minute.

I realized that the backpack has a time: June 7th 1955 and 1:15 am. What is the significance of this date? Also, who in the heck is Kaitlin?

I then read the note on the door. Are we playing as Katie?

I try to open the door again and this time I used a cup to throw at the window…and yep, that was a FAIL.

I then cut on the lamp. Man, not matter how many much light or brightness that the room has, it still seems so ominous and dark. Why is that?!

HA! I found the key. It was located inside the lil cabinet. I opened the door and realized that they must have been packing and the home we were at was the old home. Did the character come back to a home that was empty and they didn’t expect to be or was the character simply coming back to reminisce on the home?

Gone Home: The Start

Gone Home begins with a very slow and ominous introduction. It’s interesting how it doesn’t begin with any imagery like a usual game, and just jumps into some random dialogue. It then proceeds to show a black elongated title and setting screen to hold suspense. It’s also interesting how the creepy plot twisting note on the door is left by “Sam”, a character who has not been introduced yet. The only character we know is the main (first person) character, who can be matched to the dialogue from the beginning. The first scene is supposed to be spooky, with rain pouring and darkness in every direction you look, even inside the house. I think the storyline of Gone Home is going to be scary and suspenseful, and gameplay will definitely be captivating.

Week Ahead: 4

4 2/4 Gone Home: A Story Exploration Game
2/6 Ian Bogost “Media Microecology” and “Empathy” from How to Do Things with Videogames
2/10 Side Quest 4: Combophoto

On Tuesday, we’ll spend the bulk of the class discussing Gone Home, which you have been playing this week and liveblogging as you go. We’ll probably spend some time discussing whether Gone Home is a game or a story and whether it’s a game or a puzzle. Officially, Gone Home is classified in the genre “walking simulator,” so we’ll probably spend a bit of time thinking about what that genre entails. It would be helpful if you ask yourself before class what is the game’s purpose and audience too. We’ll also continue, hopefully wrap up, naming the podcast and establishing the other baseline rules we’ll need.

On Thursday, we’ll discuss two chapters from Ian Bogost‘s How to Do Things with Videogames. Bogost is a professor of game design on the other side of town, at Georgia Tech and also publishes very smart essays frequently in The Atlantic magazine. (We’ll most likely read a few of these essays later in the semester.)

Follow up from Thursday

Rules

In class on Thursday, we decided on some rules for the podcast:

  • Episodes will be 10-15 minutes in length
  • Each episode will focus on one game, though it’s acceptable to mention another game in order to make a comparison (perhaps another game mentioned in an earlier podcast episode)
  • Each episode will analyze the rhetorical situation of the game under consideration.
  • Each episode will use concepts and terms from the essays by Jane McGonigal, Mary Flanagan, Ian Bogost, and others that we’ve read and discussed this semester. I’ve started a Google doc in our shared folder where we can crowdsource a list of definitions and terms to explore this semester.

Any other rules we need to add?

Title

We made a list of title suggestions and then narrowed that list down to 7. Vote below from among the finalists for your favorites by checking boxes below, or add a comment on this post and suggest another title if one has occured to you since Thursday. You can pick more than one, but don’t pick more than 3.

Podcast Title
Vote for your favorite titles

Side Quest 8: A Human Document

Due: 3/22

Tag: sq8

For your eighth Side Quest, you're going to play a collaborative writing game in which you collaborate with a published novelist to write a poem.

The British artist Tom Phillips is probably best known for a project that he began in 1966 and which he has continued ever since–he set himself the challenge to buy the first book he could find at a secondhand bookstore for threepence and to alter every page using drawing, painting, collage, and cut-up techniques to create an entirely new version.

He found W.H. Mallock’s A Human Document and combined the words in the title to create A Humument. Phillips not only created new art works from each of the 367 pages but has now completed five different editions of this altered book.

You can view pretty much the complete series of pages on Tom Phillips site here. You can choose pages, view the original and then view different versions of that page.

For this week’s assignment, I want you to create your own visual poem-thing. You can find your own page to alter if you’d like, but I’ll bring in an old used book that you can take pages from too. Think of it as sort of a collaboration between yourself and the book’s original author or think of it as a game where you get to create new text but within the strict confines of the text available on the page.

Obviously, Tom Phillips has been doing this for almost 50 years and I’m not expecting you to produce work that is as polished or complex as his – nor that is necessarily as visually compelling. And it will probably feel very strange to you as you begin, but just let yourself be playful and experiment with your task. You do not need to be a professional artist to make these pages, but you probably do need to be able to relax your desire to be in control of what you produce and you probably need to turn off the self-critical voice that will tell you that you’re doing it wrong.

Alter your page using whatever methods or tools you prefer, then scan the page in color at a high resolution as a JPG or PNG file and load it to your site. You might or might not include in your post the text of your altered page.

Side Quest 5: Sunday Sketches

Due: 2/17

Tag: sq5

This week let's play a game with drawing! Sort of like last week, when you combined two different photos in order to make a new thing, this week you'll combine an actual physical object with something you draw on a sheet of paper -- it's a game that invites you to see the objects in the world around you in a new, more creative manner.

Christoph Niemann is an illustrator, artist, and author whose work regularly appears in the New York Times, the New Yorker, and elsewhere. He’s got a mixed media series that he calls “Sunday Sketches,” in which he takes some object from his surroundings and creates a sketch on the page around it. Some of the best such works he’s included in his book entitled Sunday Sketching.

Some examples from Niemann’s Tumblr:

headphone gorilla

paperclip beach chair

cat book

ear bud pipe

avocado mitt

toilet paper tank

You can see that each of these pieces is an actual three-dimensional tangible object placed into a drawing on paper to transform that object into something new. Niemann then photographs the resulting sketch to create a two-dimensional artifact.

For your fifth side quest assignment, I want you to create your own Sunday sketch in a similar style.

  • Take a picture of your sketch and publish it as a post.
  • Give your post a funny or witty title.
  • Write a paragraph or two in which you explain the process whereby you came up with the idea for your Sunday sketch and the choices you made in realizing that idea as an actual sketch.
  • Include a link back to this prompt and tag it “sq5

Side Quest 4: Combophoto

Due: 2/10

Tag: sq4

Let's play a game with photo editing this week! For this week, you'll make a combophoto, which combines two different photos to create a new image.

Stephen Mcmennamy is an Atlanta artist and Creative Director at the advertising firm BBDO. He first came to my attention when I saw his series of “combophotos” that splice together two different images to form a surreal new creation.

Here are a few examples from him:

cauliflower + poodle

paintbrush + spaghetti

bridge + guitar

Take a few moments to look through the images he’s posted on his site linked above or on his Tumblr or his Instagram. Then create your own square combophoto and publish it to your site. You can take your own photos, but probably you’ll want to use CC_licensed images you find on Flickr — make sure you give credit to the originals that you modify to create your combophoto.

The level of technical aptitude for this assignment is actually relatively small, just simple cropping and resizing. The greater part of the challenge is thinking creatively and finding images that you can work with. That said, note that Mcmennamy comes up with ideas and then specifically stages photos to combine, and he seems to often spend significant amounts of time shooting and selecting his images. You won’t have lots of time, models you can hire, or expensive photo equipment to work with, so I don’t necessarily expect your final images to be as polished and perfectly aligned as his are. More important is for you to be playful and come up with images that combine to create something funny or witty or striking.

To edit the two photos together, you can use whatever photo editing software you’d like. Pixlr is a good free web app, as is PicMonkey. Adobe Photoshop is also available for you to use on the computers in the Media Library on the 4th floor of the Woodruff Library.

Once you have your image, publish it in a post on your class site. Don't forget to give it a funny or witty title! Tag your post "sq4"

Write a paragraph about how you went about choosing the two images you combined and why. What challenges did you face as you created your combophoto? What do you think your final image conveys?

What is going on…

22:01 Entering to the lounge: “Oh shit my mouse is too sensitive that I cannot control my cursor well. Why I am moving so slow?”

22:04 Searching things on the right side: “Oh, I can open the shelf. Oh, here is a map. Wait, do I need this map after I go outside of this building?”

22:08 Opening the closest door on the right side “Oh no… I feel like there will be a creepy thing inside… Oh, it’s just a closet. There is a name tag. I should take a look at it. Oh my god, my screen is lagging.”

22:17 Looking at the shelf on the right side: “Is there anything behind the shelf? Oh wait, there is a question mark. Let me click on it. Oh, what is this. I’m going inside. Oh, there is a key to go to attic. Nice! I’m probably going to need this later. I feel like there are more hidden entrances.”

22:28 Finding out that the right door is locked: “Oh my god. This game might take longer time than what I am expecting. I should have started this game in the morning.”

22:30 Starting search the left side of the lounge and hearing a sudden Sam’s voice: “There is a folder. Oh, so they just moved here? Seriously? Do I have to memorize all the things? (Taking a picture of this instead…) Oh ****! (I freaked out by the Sam’s narration.)”

22:32 Finding a letter to Sam talking about Daniel: “This guy is pretty suspicious…”

22:35 Finding a letter from the principal and hearing a sudden Sam’s voice again: “Okay… (Taking a picture of the letter…) Oh ****! (I freaked out again by the Sam’s narration.) I cannot get used to this sudden narration. Oh, so this house is haunted…”

22:42 Looking around the parent’s room (?): “JFK… I don’t know how these things are all related…”

23:15 Finding an “interesting” magazine: “Oh, this is a book about JFK. I see. Yikes. (opening the ‘interesting’ magazine) Wait, I thought this game is horror.”

23:18 Finding the combination: “Oh there is a folder again. This number should be the combination for something.”

23:32 Starting to realize what is going on: “Oh so Lonnie and Sam love each other. There might be a problem between them, and that is why Sam probably left.”

00:12 Guessing the combination correctly: “I already know the last three digits. I should just guess one digit. Easy. Oh there is a key to basement.”

00:30 Finding out about the relationship between Sam and Lonnie and what happened to Lonnie: “Yeah, I kinda knew it. Oh that’s kinda sad. Did Same leave to find Lonnie?”

00:51 Finding the entrance to attic and searching around attic: “Finally I found the attic. Oh Lonnie asked Sam to meet her again. Oh there is a green book. Is this ending? I did not even explore basement. Oops.”

This game is not a mystery game or a horror game. This is more like a “story” for me. As I played through the game, I learned what the game is about. I probably should not realize that there was a hidden door to get the key to the attic. Although the sequence of how I played was probably not right, I believe that I got some key points of this game. This game tries to reproduce the atmosphere in 1995 by placing many items that were common back in 1995 like a radio. Also, I believe that LGBT was not considered a positive factor in 1995 and that fact could be inferred from the story. However, I could see her father’s effort to understand Sam’s situation. Each member in the family could not see each other’s effort, but there was the warmth of the family.

#sq3

Gone Home Observations

8:03pm – Just started the game and I’m already getting very creepy vibes. After my character comes back from studying abroad she arrives at a large, dark house on a rainy night. The first thing I noticed about this game was the sound design was very good. With headphones in I can hear the direction of the rain changing as I move the character. After walking around the house for a little bit I’m impressed by how many objects in the game I can interact with: from a phone to and answering machine, to random pencils and pens in drawers. The dates on the pieces of paper I pick up and lack of cellphone access make the setting unmistakably the 90s, which I think makes the game more interesting.

Another thing I’ve noticed about this game is that it is very dark. Even after I adjusted my brightness I have to turn on every light in the room before I can see what I’m doing clearly. This is a challenge for me and I hope it doesn’t get too irritating as I continue the game.

8:45pm – I’ve continued the game since the last post: walking around the house in search of clues for where my family went. I am oftentimes a perfectionist in story-driven games such as Gone Home, so I like to read most of the clues that are laid out. One interesting thing I’ve figured out about the family is that they (or at least one of them) are Kennedy Assassination conspiracy theorists. I found one book at first in the TV room, but then I later found a whole stockpile of them in a closet. I don’t know if this is relevant to the story, but I find these side details very interesting and I hope to investigate them further. For now though, it seems the main plot pertains to the friendship of Lonnie and my sister Samantha. After hearing the audio of Sam dyeing Lonnie’s hair, I’m beginning to suspect they might be more than friends.

Alan Li Blog Post 3: Live blogging Gone Home

Start game: 4:00 PM

Link back to course website: https://eng101s20.davidmorgen.org/quests/side-quests/side-quest-3-liveblogging-gone-home/

4:10: Some of the first clues I found are screenshots underneath. The audio quality in this game is excellent, my foot steps, sound of rain, thunder and relative positions in the house makes the game feel realistic. The sound of raining is much louder on the porch than inside. And each drawer, sliding door makes their unique sound during opening and closing. I am amazed by how detailed and realistic this game is.

4:22: I found a lot of notes from drawer, and reading them is becoming a little bit boring. I keep looking around the house for details and looked through every room, drawer and anything that can be picked up.

4:30: At 2nd floor, I found a clue about the secret room in parent’s bedroom, it was really cool to discover that door. I was a bit scared of the darkness inside, and the spiderweb after I turned on the light. The visual message is dark and intense, which is what I expected to find in this kind of puzzle game. The lighting and darkness are really helpful to convey that kind of emotion. I feel more involved in this game as first person. Still, I am trying to figure out

The hidden door

4:35: clues keep coming and I found 3 hidden cabinets in different rooms. Unlocking the lock was easier than I expected, I thought I have to figure out how to turn the lock, but I don’t need to. Time, background and setting are very much set up by the letters and as I read more, I started to understand more about the history of the family. I think this will lead to a murder case, and I hope I will not see blood or body in this game.

4:50: I really like the hand-writing style of the papers I pick up. The marking on my map makes it easier for me to track the spots. Also the ghost hunters makes it more dreadful. The tapes that I picked up can be used to play and give more clues as story progresses. Different media types for information input is useful to make this game more intriguing and involving.

5:08: I like this red color in complete darkness, I look forward to figure out what is behind that door.

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