What is going on…
22:01 Entering to the lounge: “Oh shit my mouse is too sensitive that I cannot control my cursor well. Why I am moving so slow?”
22:04 Searching things on the right side: “Oh, I can open the shelf. Oh, here is a map. Wait, do I need this map after I go outside of this building?”
22:08 Opening the closest door on the right side “Oh no… I feel like there will be a creepy thing inside… Oh, it’s just a closet. There is a name tag. I should take a look at it. Oh my god, my screen is lagging.”
22:17 Looking at the shelf on the right side: “Is there anything behind the shelf? Oh wait, there is a question mark. Let me click on it. Oh, what is this. I’m going inside. Oh, there is a key to go to attic. Nice! I’m probably going to need this later. I feel like there are more hidden entrances.”
22:28 Finding out that the right door is locked: “Oh my god. This game might take longer time than what I am expecting. I should have started this game in the morning.”
22:30 Starting search the left side of the lounge and hearing a sudden Sam’s voice: “There is a folder. Oh, so they just moved here? Seriously? Do I have to memorize all the things? (Taking a picture of this instead…) Oh ****! (I freaked out by the Sam’s narration.)”
22:32 Finding a letter to Sam talking about Daniel: “This guy is pretty suspicious…”
22:35 Finding a letter from the principal and hearing a sudden Sam’s voice again: “Okay… (Taking a picture of the letter…) Oh ****! (I freaked out again by the Sam’s narration.) I cannot get used to this sudden narration. Oh, so this house is haunted…”
22:42 Looking around the parent’s room (?): “JFK… I don’t know how these things are all related…”
23:15 Finding an “interesting” magazine: “Oh, this is a book about JFK. I see. Yikes. (opening the ‘interesting’ magazine) Wait, I thought this game is horror.”
23:18 Finding the combination: “Oh there is a folder again. This number should be the combination for something.”
23:32 Starting to realize what is going on: “Oh so Lonnie and Sam love each other. There might be a problem between them, and that is why Sam probably left.”
00:12 Guessing the combination correctly: “I already know the last three digits. I should just guess one digit. Easy. Oh there is a key to basement.”
00:30 Finding out about the relationship between Sam and Lonnie and what happened to Lonnie: “Yeah, I kinda knew it. Oh that’s kinda sad. Did Same leave to find Lonnie?”
00:51 Finding the entrance to attic and searching around attic: “Finally I found the attic. Oh Lonnie asked Sam to meet her again. Oh there is a green book. Is this ending? I did not even explore basement. Oops.”
This game is not a mystery game or a horror game. This is more like a “story” for me. As I played through the game, I learned what the game is about. I probably should not realize that there was a hidden door to get the key to the attic. Although the sequence of how I played was probably not right, I believe that I got some key points of this game. This game tries to reproduce the atmosphere in 1995 by placing many items that were common back in 1995 like a radio. Also, I believe that LGBT was not considered a positive factor in 1995 and that fact could be inferred from the story. However, I could see her father’s effort to understand Sam’s situation. Each member in the family could not see each other’s effort, but there was the warmth of the family.
#sq3