Play Make Write Think

THRILLING TETRIS: PODCAST REFLECTION

In this podcast episode where I was the assistant producer, we focused on the game Tetris. In this episode, the producer, Rachel, and I divided the tasks in two ways. First off, we both played Tetris individually and compared our experiences to one another to get a glimpse of what we would talk about in our podcast discussion. Then we made a script that addressed the topics in our description of the podcast, and then split up the script evenly to discuss.

In this episode, we focused a lot on probing. We realized that there was a lot of people that were noting probing and how it was a useful technique in the game, so we analyzed the game to see if it related to out game as well. In fact, we noticed that Tetris was a game of probing all around and therefore we analyzed it. This was very effective for us because it not only enhanced and related strongly to the mentioning of probing the previous episodes, but it also strongly enhanced the purpose of the podcast as a whole. It allowed us to break down a simple game like Tetris into something that is perhaps overlooked while playing the game which is probing. In addition to making sure that we were enhancing and following the objective of the podcast as a whole, we also tried to discuss why the game is so addicting. I mean, Tetris revolves around placing a bunch of different pieces that have different shapes to match up and align before it gets to the top. Although it sounds so simple, its so addicting and intellectually complex. In fact, there is even worldwide competitions for the game. So, in this podcast we dove into how Tetris produced an addicting phase within the brain where it is intellectually stimulating. There wasn’t many challenges in reaching these outcomes and goals that we had for this podcast, but in the beginning it was a little challenging. It was a little difficult to think deeply about Tetris and how we can possibly analyze such a simple game, but after playing the game a few times and discussing the strategies, we were able to effectively think deeper about the game and the techniques required to be successful at it.

For this podcast episode, while there all of the learning outcomes for the course were touched on, there were two learning outcomes that were really utilized in this episode. One of the learning outcomes that was really touched upon was collaboration. This episode, there was a little road block because I caught coronavirus (unfortunately). However, I could not leave my peer (Producer Rachel) hanging so I had to tough it out. When I first got sick, Rachel produced most of the script. But then after rehearsing it, we realized that it was not enough time. So, I had to jump in and we collaborated on the topics and ideas we can add so that it can extend the time. Adding on to this, another learning outcome that was greatly touched upon during the creation of this podcast episode was writing as a process. Like previously mentioned, it was a bit of a struggle to write and discuss for Tetris. It was an easy game that we both had access to which made it ideal, but the simplicity and commonality of it made it hard to discuss. But like the title said… it’s a process. We had to play the game multiple times, edit and take out things that did not completely make sense, plan, plan some more, and make sure we relating to the description of the podcast. It did not come easy, but good writing that has substance did not come easy, and this podcast episode really taught me that and allowed me to endeavor into it. I can use these skills for future writing projects in several ways. One way is that I can not give up. We could have easily given up in the beginning when we thought that we were not going to be able to produce creative discussion around it, but we stuck out with it. And we were able to have pretty good outcomes of it. Another way is brainstorming. Usually, when I write I do not thoroughly plan things out and sometimes that can cause my writing to not be as sophisticated. However, Rachel started a planning document and it really helped us remain focused and narrowed down our writing, which was super beneficial and I feel like it will also help with the concision and depth in my future writing

Portal Podcast Reflection

This podcast marked a lot of firsts for me. It was the first podcast I’ve ever made. It was also the first time I’ve ever had to write a script for something. Initially, I wanted to have an unscripted conversation with Kathy about Portal, thinking it would give a nice casual tone to the podcast. Very quickly in to recording I realised it is VERY difficult to make intersting and concise points about a topic on the fly. I would have saved a couple of hours had I not been so stubborn in trying to record without a script. Eventually, Kathy and I started our second recording session, with a script, and it went much smoother.

My podcast was amongst the first wave of podcasts post COVID-19, which presented a few technical challenges. My first recording attempt was so long that Audacity required me to download a plugin to be able to handle it. My second recording was less annoying to deal with, but Audacity came up with another way to make things difficult. Anytime I tried to add background music, Audactiy would instantly crash. After some google searches, Youtube tutorials and forum browsing I was still unable to resolve the issue. I eventually reached out to David who very kindly editted the background music in for me using a different audio program.

My favourite podcasts feel natural and free flowing. I thought that the way to replicate this would be to have to have the loose topics of the podcast outlined but no script written. It turns out this just leads to a rambling mess. Having a script removes the pressure of coming up with thoughts on the go and gives you the ability to improvise and deviate slightly which is what gives the podcast a natural tone. I don’t know how well my script achieved this, there is certainly a lot of skill that goes in to writting for a podcast. My episode made me realise just how difficult scripting natural language is and gave me a huge appriciation for some of my favourite podcasts such as Freakonomics or even a comedy podcast like Athletico Mince.

A Nostalgic Podcast

I had the opportunity to produce a podcast about a game that mattered a lot to me while I was younger.

I didn’t really know what game I wanted to do my podcast episode on at first. In order to create an intellectual podcast that I thought my professor and classmates would enjoy, I figured it would need to be about a game that has a clear deeper meaning. Then I remembered one game that nobody had mentioned, and I didn’t think anybody else would think of off the top of their head. I use to love playing the game Fireboy and Watergirl. This game doesn’t immediately strike one as “life-changing,” but I knew that one of the things I wanted to talk about in my episode coincided with one of the key learning outcomes from this course.

I’ve touched on this before, but if collaboration is a skill we are supposed to be honing in on as freshmen in college, our foundational skills from this concept must have come from somewhere. I think I learned a plethora of collaboration and communication skills while playing the game Fireboy and Watergirl growing up. As I was developing ideas for my podcast, I knew this was something I wanted to touch on. After discussing it with my professor and Assistant Producer, I decided I wanted to focus on other cognitive skills this game helped young children develop, gender roles in the game, and its intended audience and accessibility.

I carefully worked out a script that was even able to incorporate a bit of a personal story from George that I felt would help reach out to our audience. Unfortunately, we were not physically able to get together to record our episode because of the global pandemic. Since most of our peers settled on recording a zoom call, that is what we tried first. However, I was not happy with the quality of the audio at all partly due to the fact someone had spotty internet connection and words would get unknowingly gargled.

I then tried to download audacity only to find that it didn’t seem to be compatible with Catalina on the Mac OS. I was able to get the application, but the files wouldn’t import, so I needed to get creative. I have strong experience with iMovie and have even crafted projects that rely on heavily edited audio. I also knew that iMovie has an option to export only audio so even if I put in a video file, it wouldn’t matter for my final project. I rerecorded all of my parts with voice memos on my iPhone and loved the quality that came out from that. When George did the same, I was finally able to get the ball rolling on the podcast editing and adding in music was not a big issue at all.

The most important lesson I learned from creating a podcast involved improving my rhetorical composition. In writing a podcast, it should sound intellectual, engaging, and pleasing to listen to. I had to get creative and find dialogue that easily flowed together. This was by far one of my favorite projects in college.

Reflecting on Humans and Androids

As the Assistant Producer to Kathy’s podcast on the game Detroit Becomes Human, I had the opportunity to work on my first podcast ever. We began the process with pretty broad brainstorming. Our podcast was one of the first to be produced, so we had the responsibility in setting the tone for all the future podcasts in Ready, Set, Game. Our jumping off point started with creating a shared GoogleDoc about our main focus points: moral decisions in playing an android, analyzing the flow chart mechanism, raising societal issues of minorities, and increased use of technology.

From there we created a loose script and decided we wanted the tone for our podcast to be casual, conversational, and futuristic. Since a lot of the game is based on a futuristic world where half of the population is made up of androids, we wanted the music to suit the technological emphasis it pushes.

The actual recording of the podcast did not go according to plan at all. We rented the “one-button recording studio,” and we spent about an hour trying to figure out how to record anything. Even if we were able to record something, there seemed to be no way of getting it off of the flash drive. Eventually, everything froze and both George and I both made the trek to fourth floor to find a new way to record our podcast. Kathy worked hard on the editing, and I am happy with the way it turned out.

Working on a podcast with my classmates emphasized one of the first learning outcomes that drew my eye: collaboration. I had never really talked to Kathy before, but our first meeting discussing the subject of our podcast allowed us to get to know each other a little better. Not only did we make a lot of progress, but we learned more about each other and our creative processes. If I was trying to record my podcast alone in that room, I would’ve lost all motivation and had a really difficult time problem solving. Because I had both George and Kathy, we worked together to find a solution. This collaboration with my classmates early on helped set the stage for a fun, exciting, and allowed me to more fully embrace future projects.

Reflecting on Humans and Androids

As the Assistant Producer to Kathy’s podcast on the game Detroit Becomes Human, I had the opportunity to work on my first podcast ever. We began the process with pretty broad brainstorming. Our podcast was one of the first to be produced, so we had the responsibility in setting the tone for all the future podcasts in Ready, Set, Game. Our jumping off point started with creating a shared GoogleDoc about our main focus points: moral decisions in playing an android, analyzing the flow chart mechanism, raising societal issues of minorities, and increased use of technology.

From there we created a loose script and decided we wanted the tone for our podcast to be casual, conversational, and futuristic. Since a lot of the game is based on a futuristic world where half of the population is made up of androids, we wanted the music to suit the technological emphasis it pushes.

The actual recording of the podcast did not go according to plan at all. We rented the “one-button recording studio,” and we spent about an hour trying to figure out how to record anything. Even if we were able to record something, there seemed to be no way of getting it off of the flash drive. Eventually, everything froze and both George and I both made the trek to fourth floor to find a new way to record our podcast. Kathy worked hard on the editing, and I am happy with the way it turned out.

Working on a podcast with my classmates emphasized one of the first learning outcomes that drew my eye: collaboration. I had never really talked to Kathy before, but our first meeting discussing the subject of our podcast allowed us to get to know each other a little better. Not only did we make a lot of progress, but we learned more about each other and our creative processes. If I was trying to record my podcast alone in that room, I would’ve lost all motivation and had a really difficult time problem solving. Because I had both George and Kathy, we worked together to find a solution. This collaboration with my classmates early on helped set the stage for a fun, exciting, and allowed me to more fully embrace future projects.

Side Quest #14: “Tree of English 101.07”

To represent my experience in English 101 this year, I used a tree to break down the different influential parts. The trunk represents the foundation of this class: Play, Make, Write, Think. The branches represent the various learning outcomes: creating a digital identity, analyzing rhetorical situations, practicing critical thinking and problem-solving, making writing a reflective process, and finally, thinking creatively. The smaller twigs branching off each individual learning outcome represents how we practiced said learning outcomes and new skills — such as through games, podcasts, readings, sidequests, collaborative discussions, and our websites. I chose to use a tree, as it symbolises the interconnectedness of all these skills and experiences, meaningful growth and development, and individuality.

Rocketing to the Sky

The design of my assembly is a rocket flying high to the sky. I include the contents that we have learned in this class in the rocket trail, symboling the accumulative skills and experience that are pushing us forward. On the fundamental layer, there is the materials of ENG 101 class: the book SuperBetter we read, the games like Fiasco we played and discussed, the three podcasts we produced in a group, and the website we designed to post our thoughts. In the upper layer, there is the skills we practiced: analyzing rhetorical situations, working in a group, creating interesting posts, and embracing technology as a new media to write. At the top of the trail is the ability we possess after finishing this class: critical thinking, problem-solving, and digital-identity exploring.  

The Last of Us Podcast Reflection

For this Podcast I was the assistant producer, Greg Lawrence was the lead producer and Michael Mariam was the line producer. Greg and I began the process of creating the podcast by conversing about the games we have played. When he suggested The Last of Us I was immediately intrigued, having loved the story after watching walkthroughs of the game some years ago. I decided to play the game myself for a few hours to refresh my memory and to better understand the game mechanics. Our meeting with Dr. Morgen steered us away from focusing on simply the plot of the game, and got us thinking about the relationships and analysis of the characters, which we decided would become the main goal of the podcast. Along with this, we set goals of relating the story of The Last of Us with that of the Covid-19 situation currently unfolding.

Because we weren’t able to meet in person, Greg and I recorded the podcast through a zoom call. We structured the podcast in a similar way as the first podcast I led about Minecraft: we had a scripted introduction and conclusion as a solid base to work from, but the middle was more our freehand discussions about our primary goals. We spoke extensively about Joel’s character and how he showed clear sociopathic signs. Similar to serial killer Gary Ridgway’s relationship with his wife, which I learned about in my Psych 111 class, Joel could only feel emotions for Ellie, and anyone else he could brutally murder without thinking twice. We mainly used the game’s ending to describe this effect, where Joel essentially dooms the world for his own selfish desires for holding onto Ellie. We also discussed Ellie’s good-heartedness and relative helplessness on her own, which causes her to retain her relationship with Joel throughout the game, even though Joel betrays her without her knowing. Lastly, we discussed how the current Pandemic, while clearly not as severe as the one in the world of The Last of Us, served as a cautionary tale if we don’t take future viruses seriously, that post-apocalyptic world could become our own.

Our podcast was created using multiple modes of english, including written for our scripted paragraphs, aural for our analytical discussions, and digital in which we utilized a video call to communicate across the country to create this podcast. We managed to summarize the important parts of our game efficiently and analyze the character’s actions for our audience. I also managed to collaborate with my partner to create an informative discussion on our game. The Last of Us podcast improved my rhetorical, critical thinking, and collaborative skills in a way that resulted in a strong outcome.

Portal Through Zoom

I have played Portal a couple years ago in my high school when one of my high school dorm parents was generous enough to lend us his Xbox and game CDs. I’m glad George decided to do an episode on this game, because I had fun playing it with my friend for a while. I’m not an expert on the game compare to George, and to be honest, I got a little bit, just a little bit frustrated when I was playing a trial with him to gather information for our podcast seeing him pop out ideas almost instantly after seeing the set of the “maze”, and took me a while to even figure out that this machine cause you to lose this and that, and that block or sphere can do magical things such as this and that. But we soon realized that it’s totally a valid point we could talk about in our podcast when an experienced gamer and a newbie plays cooperate toward the goal, and also a healthy competitive mind set between teammates even we are aiming for the same goal. It is different from my podcast, as we came up with ideas while we are recording for the podcast, instead of having everything planed out, which is a little harder for me, as I do not express arguments very well in English without having them planned out in my head. As a result, there were a ton of repeats and unnecessary conversations that George had to edit out that it was too much for him to edit. So, we gathered some of the valid points and arguments and decided to record again. Now that’s not how we planned to reach our goal, but even it took longer than expected, I personally like it better than mine with everything planned out but just a little improvisation. The biggest technical difficulty might be the sound quality in the recordings, which there’s nothing we could do about it. Overall I felt more confident co-producing for the second time, and thus enjoy the process more. This was definitely a brand experience to record materials through zoom and seeing it being edited into a coherent podcast episode.

Detroit: Become Podcast

Detroit: Become Human is one of my favorite games, it not only has those amazing art design, twisted plots, but also a reflect on a current social question. Not that I realized the deeper meaning behind the game when I was playing it, I was pretty much drawn in the stories and pictures that the game presents, at most I was thinking “wow this is deep!” the few minutes after I finished the game, without knowing what’s deep about it. That made me wanted to make a podcast on it: to stand from a different angle and look at the game objectively. I started off thinking I have to try so hard to come up with a topic that I have to bluff about for ten minutes. And I discussed with David about some of the ideas I have, and soon I realized the harder part was to pick from what I have and how I can confine those into a ten-minute limit. I met with the assistance producer, Jessica twice and finished up a rough draft of what we were going to talk about in this episode. I outlined the main points I wanted to hit, and she was contributing some analysis of the ideas and examples. She came up the brilliant thought that we could interviewing how would a player (George) response in certain situations as we were provided during the game. I thought it turned out great as our audiences would probably pondering the same questions we raise and potentially be more familiar with the game if not already. We did meet technical difficulties; the one button studio would not work for us. We were trying for like an hour to record and run out of the studio to see whether anything was recorded on my USB, and then borrowing another USB from the library and tested it for multiple times. Luckily the media library was still open during weekends and we ended up getting a microphone and we used that to record. The sound quality turned out surprisingly well. The editing after we have finished recording was a lot of fun for me. I am a music major and I enjoy scrolling through the potential background music so much. I actually usually sit there and play random songs and music videos for hours without realizing it. This is something that I have never done in my life, to choose my back soundtrack to fit the bumper and the point I’m talking about. Adjusting the volume and sound effect depending on whether we are going to move to another topic or at the beginning and ending of the episode was also a new experience. I spent around almost four hours cutting out unnecessary conversations, edit the music, and put everything together. I usually get distracted real quick, but I was a hundred percent focused when I was doing the editing, figuring out Audacity. For example, I found out that I cannot edit the sound effect while I’m just pausing, I have to completely stop playing the excerpt in order to edit. I did not find it tedious or tiring. Side note, I didn’t dislike my voice, although I could tell I had accent when I was listening to it again.

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