Play Make Write Think

AM I REALLY GOING OUT?

MY IDEA OF “GOING OUT”

So here, is my idea of going out. Yeah, it seems a bit boring, but honestly I would not want to “go out” any other way. Who said that going out required having a party or being extra? No one!! In fact, I hate going out so actually being anywhere outdoors wouldn’t be “great” for me… so let’s explore this venue.

So, this venue represents the movies…at my bestfriend’s house. She has a big flatscreen TV which we tend to watch a bunch of Netflix movies on (as indicated by the laptop) and the millions of snack and food that my bestfriend’s house has to offer (which I tend to overeat).

So yes, this is my great night out. I’m not in my own house and I am spending the time with the people I adore most. I mean, what better way to spend your time than to be with your bestfriend? Sounds like an amazing night to me, especially for the homebodies!!

THE MAYOR DIED BUT THE BOOKIE LIVED…

Yes. This was my experience of Fiasco. The mayor died, but the bookie lived. How can that be? Doesn’t the mayor have more power? Does the bookie even have a life besides gambling and losing money? Since when were bookies more successful than mayors?! Well, of course in reality, this is unlikely to occur, but in Fiasco, anything can happen. During my experience, my co-players and I decided to create a story with tons of drama. It started off with a bookie/gambler relationship. The gambler (named Jordan) was also a commissioner that worked closely with the mayor (named Johnston), Johnston was a drug friend of a 52 year-old woman (named Shiela), Shiela was the former spouse of a 37 year-old male (named Nate), and the bookie (named Zee) was the cousin of Nate. Our story takes place in an abandoned roadhouse in Main Street, where all the characters attempt to become rich through the discovery of a suitcase full of cash and get back at the city for what it has turned them into. While some were highly successful and others tragically fell, all players used the techniques of probing and telescoping in order to turn the story in their favor.

Our story explored the world of corruption. In summary, all of the players tried to gain more power through money. Through alliances and betrayals, some people were successful in the story while many others were not. It all started with the discovery of a suitcase full of cash and drugs. Everyone besides the former spouse, Nate, wanted in and did what ever necessary to get some of the profit. The climax started when druggie Shiela recognized that her former spouse, Nate, has a newborn, and because of her obsession with Nate and abuse of drugs, she steals Nate’s baby, ultimately killing it. The bookie, Zee, hears about it and then realizes that this was her grand opportunity. Zee recently found out about the stash and that her gambler, Jordan, has been keeping it a secret from her for so long, and wanted revenge, and was going to use her cousin, Nate, to do it. Zee also finds out from Shiela that the mayor sent her to kill Zee for knowing about the stash of money. Zee then wanted revenge on everyone. She wanted revenge on Jordan for betraying her by keeping stash a secret from her, the mayor for his corruption, and Shiela for killing her cousin’s baby. So, Zee and Shiela crosses the mayor and makes a plan to take down the mayor and the commissioner (also Zee’s gambler). Not forgetting that Shiela killed her cousin’s baby, Zee contacts her cousin, Nate, and lets him in on the plan so he can finally get his revenge on Shiela. This is when the climax peaks. Mayor Johnston, Bookie Zee, Commissioner Jordan, and Druggie Shiela all met at the abandoned roadhouse. Zee pretends to be dead so that the mayor thinks that Shiela carried out his hit, but quickly realizes there is no bullet and realizes he has been crossed. Shiela points the gun at the mayor demanding the money and then Nate pops up at the roadhouse, completely insane. He is shaking furiously as he finally sees Shiela. Shiela begs him not to kill her, while the mayor makes smart remarks. The game reaches the tilt. Fed up and so unstable, Nate shoots the mayor in his head, killing him. The commissioner begins screaming and Nate shoots her in her knee cap. Immediately the commissioner recognizes her vulnerability and calls in for backup. Shiela is still pleading for Nate to not kill him, and Nate, although hateful of Shiela, cannot work himself to kill her. Suddenly, the troops come in. The game reaches the aftermath. The story ends with Bookie Zee escaping the troops, and found a stash of drugs hidden in the attic of the roadhouse; she takes off on a dirt-bike. Both Druggie Shiela and Nate were captured by the troops; Shiela gets sentenced to 25 years in prison for drug dealing and use while Nate is acquitted of killing the mayor and has to go into mental institution as the courts found sympathy due to the death of her baby, and later becomes a successful caretaker. Mayor Johnston has a funeral where people cheer and honor him, but soon is exposed for his corruption and dealings with the cartel, resulting in his grave to be dug up, people to go after his daughter, and his name is wiped from history books. Finally, Commissioner Jordan is no longer protected by her troops as they realize her ties to the corrupt mayor and discovery of the illegal cash and drugs within the suitcase upon their arrival to the roadhouse.

I played Bookie Zee, the most successful character in the story. As I played Fiasco, I found ways to manipulate the story into my favor so that I was the most successful. At first, I thought my player had no chance to succeed the goal because the other players had strong alliances to one another and significant power, causing me to feel pessimistic about where the story was going to go for me. I honestly thought I would have the most black dice (TRAGIC!). But the story actually went in the complete opposite direction for me. When ever there was a resolve, I spoke up in order to craft a story that I knew in the long run would benefit me. When I saw one of the players crafting a story that I knew would eventually end badly for them, I made sure that I did not say anything. I let it play out and more often than not, it would just enhance my character’s chances of succeeding. Through my use of telescoping the game, I was able to achieve all my goals, and thus become the most successful person, because I made subgoals throughout the game by probing the decisions and outcomes of my other players. In the end, I was the only one who had all white dice, and I can honestly say, it felt amazing. I also noticed that my peers created scenarios that put themselves in a bad predicament rather than uplifting their character, leading them to more black dice. I found myself manipulating the other characters a lot. One of the characters I manipulated was Nate. He was a big part of my success story. Knowing that he had just lost his baby and he was mentally insane, I was able to use him to take down Shiela so that Shiela would no longer exist as a problem for me. I also manipulated Shiela whom I double-crossed, in order to take down the mayor and commissioner to achieve my goal of revenge. This brings up my strong use of telescoping. Once I achieved one subgoal, the next goal immediately became stimulated and by probing my environment and where the story was heading through the scenarios that my peers gave created, I was able to always put the story in my favor.

I realized that manipulation, probing, and telescoping were required in this game in order for success to happen. You had to betray and/or manipulate other players in order to “win” the game. This is where the “game” came into play. Yes, Fiasco is a collaborative game, but it is simultaneously a game of competition. Who will get the most white dice? Who will be able to successfully turn the story in their favor to achieve their goal? How far are you willing to take risks in order to obtain a positive outcome for your character? Will you play nice, fair, or evil? These are all questions that I asked myself while playing the game. After all, I did have a more competitive than collaborative mindset while playing, leading to my success. However, you have to know when collaborating is necessary and when you need to tweak your competitive methods by probing and telescoping to investigate how the temporary scenario can affect your character long term. One thing that Fiasco taught me was that story-telling does not require pre-planning. Sometimes the most interesting and successful stories comes from on the spot planning. In the beginning, I did not like the idea of acting out a scenario on the spot because I thought that none of the story will come together since I was always wired to plan. BUT NO! Go out and create magic. Even though a blank slate (paper if we were writing an essay) is daunting, conquer it through trial, mistakes, open-mindedness, and imagination. Even though our Fiasco story sometimes seemed so unreal, it was ok. It made our story just that- a Fiasco. And I would not change our story for anything because it was creative, intriguing, and unpredictable. Planning doesn’t mean perfect. Our story was not perfect and followed a certain flow.. and that’s ok. All good stories don’t follow a pattern or a strict criteria. Be loose. Go out of the box. Explore your entire mind. This is what Fiasco have taught me. And I will bet I’ll second guess planning before I write my next fantastic story.

I NEED ANOTHER CLUE!

Here we are going to talk about Mansions of Madness. Yes, that game with that ridiculously long rulebook to teach you how to be a decision maker in the game. At first glance, the game is daunting in its medium as it gives a lot of rules that you would only expect to be doable in a video game. However, the combination of the app that the game requires and the board game combined makes the game very interesting to play. In my opinion, the goal of the game is to protect yourself from becoming insane. I think that it better to become physically harmed than insane because when you’re insane, you become a hazard for other players as well. So, my team (Austin, Rachel, and I) made it our mission to not become insane by any means necessary.

So, let’s talk about the decisions that was made in order to ensure that none of us went insane. Foremost, we all got card that balanced each other’s weaknesses out. For example, Rachel had the character with the most physical strength, so I had the character with the most sanity, while Austin fell in the middle of the two extremes. This kind of did not work out the most for us as Rachel had the least amount of sanity, but unluckily had the most amount of horrors. However, I luckily continued to get clues which took some of the pressures of my fellow player, Rachel. MANNNN we love those clues. Hence, through the decision making of keeping a balance, we were able to keep the game going on for a while. In the words of Austin, “let’s get these d**n monsters!”

GROUSE.

Picture made with Picmonkey.

Here’s GROUSE. Grouse was not at all easy to create coming from someone who did not know how to draw anything besides a rose and flower. But hey, it’s not too bad is it? So obviously in this photo, i combined a picture of a house with some grass, hence the name Grouse. I actually liked this combophoto less than I liked my previous one, although this time I actually followed the rules of combining two photos rather than superimposing them.

The hardest part about this assignment was thinking of things that I can actually draw being that I am no artist. I could count on my hand about 5 things I can draw and a house being one of the more cohesive ones. Once I got my house drawing underway, it was easy finding what can actually combine with it. To be honest, I am pretty content with my picture and I may not be the best at drawing, but hey… we have GROUSE now!

SO, CLOUDFRO..

IMAGE MADE WITH PICMONKEY.

So, if you asked me how I liked this task… I would say I didn’t. I don’t think that this task of creating a combophoto is a horrible one, but I would say that the idea of thinking of two completely different things and fitting them into a similar graphical/physical agenda posed as a real challenge. I don’t know if I felt dumber thinking about how I was going to possibly photoshop two very different things together or how the two different things that I chose would fit together and make sense. So, there I was… in the ESC trying to figure out what two things I would decide to do. And, there was my friend Autumn sitting there with a beautiful puffy fro. YEP! That was idea number one. But then, I pondered about what would go right with a fro. I literally looked up and saw some clouds. BOOM! Idea number 2 was in the works. I’d figured I’d add some pink in the clouds to give the pick some “flavor”.

So yes, my combophoto is representative of a fabulous black woman who’s hair is made out of beautiful clouds. After struggling to figure out what two photos I would jam together, I actually grew to love my first photoshopped picture. Maybe you’ll like the picture, too?

GLOOMY GONE HOME: I DON’T GET IT.

I am about to play the game “Gone Home”. In this post, I will give you my authentic feelings and reactions to the game as I am playing. So let’s get started.

So when I first play this game my first question is what do I do? I realize that I am on a porch and when I tried to open the door it was locked and I did not have any key. So how am I going to get in the door? I kinda don’t want to finish playing. This game is honestly very gloomy and mysterious and I feel like something is going to jump out at mat any minute.

I realized that the backpack has a time: June 7th 1955 and 1:15 am. What is the significance of this date? Also, who in the heck is Kaitlin?

I then read the note on the door. Are we playing as Katie?

I try to open the door again and this time I used a cup to throw at the window…and yep, that was a FAIL.

I then cut on the lamp. Man, not matter how many much light or brightness that the room has, it still seems so ominous and dark. Why is that?!

HA! I found the key. It was located inside the lil cabinet. I opened the door and realized that they must have been packing and the home we were at was the old home. Did the character come back to a home that was empty and they didn’t expect to be or was the character simply coming back to reminisce on the home?

ORDINARY EMORY KID?

Zamirah Martin’s Everyday Bag

Yep. This is my everyday bag. Nothing too exciting or shocking. Let’s chat about it. So, the first thing that included is my purple-enclosed Macbook. I mean, a college kid needs a laptop, right? I mean how else are we going to watch Netflix while simultaneously typing lengthy papers? And of course… I am an Apple head so yes, it had to be a Macbook. Next, there’s a blue file binder in my bag. Honestly, I don’t ever use this file binder. Maybe I’ll find it useful this semester. Finally, there’s a pocket containing various lip products and Airpods. The explanation for the lip products… I mean… yeah maybe I don’t need as much but … how’s the saying? Oh yeah, better safe than sorry, right? Now, the Airpods… how else am I going to tune out the fierce winter wind while walking to my fourth class on Tuesdays?

By the way, I honestly don’t know why I do not have any pens and pencils in my bag. Maybe I should have added them to show I’m a scholar. However, if we are being 100% truthful, I haven’t had pencils and pens since the start of spring semester. Don’t worry, I’ll still ace this semester! (Remember, I have a Macbook… who needs pens and pencils?)

Reflection: This image is very representative of my everyday bag. These are items I all keep every day. The trickiest and easiest part about doing this assignment was understanding why I had these items in my bag. What was the point of me having Airpods? Why carry a laptop? Surface level, it was pretty clear but diving deep into why I actually carried these in my bag everyday were pretty tricky. For example, yes I clearly carry Airpods to listen to music. However, thinking further about why listening to music everyday was a necessity required me to dig deep and think about things that haven’t previously crossed my mind. So, I guess reflecting on things that came naturally was the hardest part and taught me that even the most mundane and ordinary things that are apart of everyday life are still meaningful and important aspects that makes a day go by a little bit smoother.

My Avatar: WOMANHOOD

This avatar shows exactly what I’m stepping into: WOMANHOOD. Instead of choosing some abstract model to represent womanhood, what better to represent it than myself? No, I am not egotistical, however showing the confidence and strength in oneself is key. Womanhood is not only about becoming a woman, but also about gaining strength, wisdom, and stability within oneself. It is a time where a woman loves themselves and builds her own world. So, yes, this is my avatar…because I am a living, exemplary figure of womanhood.

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