Play Make Write Think

The Gam3D Life

I decided to 3D print a car game piece from The Game of Life. I settled on this piece because I didn’t want to just choose one of the default game pieces that you provided us, so I went searching on Thingiverse. I immediately went through all the different board games I played as a kid, and The Game of Life was one of my favorites because it was more complex than Candyland, and I wouldn’t always lose to my brother like I would if I played Monopoly. Luckily, someone had already made an .stl file for car game pieces, so I chose it. Each car has multiple holes that you fill up with SOs and kids as you move on in the game. I also found the game fun because I was introduced to adult concepts at a young age, even though I never grasped them entirely. Luckily, I went with Michael to make it early and the people at the TechLab were very helpful so I had very little trouble making the piece. Although it has that “3D print feel”, I’m happy that I made something from scratch and the final result turned out well.

Fiasco Fanatics

Game Details: Boomtown

My name: Collin Anderson

Greg’s name: Russell Cooper

Michael’s name: Edward Anderson

My relationship with Russell: both gamblers

My relationship with Edward: son of Edward

Edward and Russell’s relationship: former lovers

Need: to get rich through robbing a business

Object: railroad handcar

Location: across the tracks – boot hill

Tilt:

Russell: Tragedy – pain followed by confusion

Collin: Guilt – greed leads to killing

Edward: Innocence: a neighbor wanders into the situation

The first time playing Fiasco was difficult; before starting, I didn’t realize that the vast majority of the roleplaying was created entirely from the players. I thought there would be much more structure, but I found out the beginning framework that we completed in class was essentially everything we were given to work with. I played with Michael and Greg on Tuesday after class, and after setting up the relationships, needs, objects, etc., we initially found it very difficult to create a scene from scratch. Instead, we first came up with a main overarching plot that our story could follow, giving us a sense of direction and something to work towards. Given our starting setup, we came up with a plot that follows: Collin (me) and Russell (Greg) are a pair of unsuccessful gamblers in the late 19th century who lost a few bets too many, and now a gang of loan sharks are after them. They come up with a plan to repay the loan sharks by stealing gold from a train, recruiting the help of Collin’s dad, Edward (Michael). They wait at Boot Hill outside town and strike once they see the train. The robbery is successful at first, but things get complicated from there.

Given a plot to follow, creating scenes came much more easily. For the most part, we decided to create our own scenes to give us more control of our own characters. In my scenes in particular, I tried to develop the emotional strengths and weaknesses of my character: in my first scene, I described my ethical dilemma towards my gambling addiction, and how it was fueling my worst behavior and causing me stress. I also described the anxiety of being indebted to bloodthirsty loan sharks, and how that was driving the conflict for my character. Everytime we drew a white or black die at the end of each scene, we would describe a good or bad thing that happened at the end of the scene, such as Russell getting beat up by loan sharks and given a week ultimatum to repay his debts. For much of Act 1, we spent our scenes developing the reasons and desperation that led us to plan such a large-scale robbery. When Greg and Michael ran out of ideas for their scenes, I would offer alternative solutions for ways to advance the plot in a way that made sense. For example, in order to get Edward into the robbery, I decided to frame it as a way for Edward to reconcile with his former lover, Russell, and to show him he still cared. The robbery was a success, and as we made our getaway on the railroad handcar, the tilt began.

Given our tilt rolls, we knew at least one of us was bound to die. I could feel the pace of the storytelling accelerating as the climax unfolded: we started speaking quicker and bouncing ideas off each other with much more fluidity. It ended with the betrayal and the death of Collin, and Edward also died in a shootout with the police.

Writing about Fiasco stressed my critical thinking and reading resulting in writing by making me summarize and analyze our long, 2.5 hour session in less than 700 words. As we were acting out the scenes, we wrote down the details of each scene into a google doc, although I found out as I wrote my reflection that it was impossible to write all the details I wanted while also including my thoughts and reflecting on the game. This reflection was also writing as a process which made me revise and rethink the way I wanted to convey my thoughts succinctly. Collaborating with my peers was also a fun exercise, and we got to know each other better as we created a story together. Overall, the experience was positive for me and I got to create my own story in more detail than I’ve ever done before. The reflection also helped me format my writing in interesting ways that I would have never been allowed to do in high school. Fiasco effectively fostered creativity and a collaborative environment, making a fun and constructive game for all to play.

Losing the House on the Hill

On Tuesday night I played Betrayal at House on the Hill with three other students from class: Michael, Giovanni, and Sadie. We initially started reading the instructions out loud, which was helpful, but we decided it was taking too long so we watched a five minute video instead. We were confused about the “haunt” part of the game, but we knew it was a later part of the game so we started playing with understanding just the basic exploratory of the game. As my character, I decided to pick Darren “Flash” Williams (speed: 6, might: 3, sanity:3, knowledge:3) because I thought the increased speed would be useful to get to places faster than the other players.

Once we started playing the game, we started exploring and collecting events, objects, and omens. Many of the rooms contained events, and I started to realize that putting all my stats into one category (speed) may have not been the best idea, because I started to lose other stats by not rolling high enough. Because your stats determine how many dice you roll, many times losing stats can make it easier to lose even more stats, which gave me the idea that a more standard 4,4,4,3 stat distribution would have been superior. After a while of exploring, which mostly coincided with me losing stats, we picked up one omen too many and the haunt began.

The haunt was the most exciting and fun part of the game for me. We had haunt 9 which started out with everyone as a hero and we had to all get to the pentagram chamber in order to kill a dark fiddler. Once in the room, we had to roll a sanity roll of 5+ four times to dispel the dark fiddler and win the game. However, if we sanity rolled less than 4, we died and became a traitor. In our game, Sadie was the first to become a traitor. Next was me, then finally Giovanni until only Michael was left as a hero. Might became an important factor in the game as we took turns trying to take down Michael. The game got really tense as Michael lost health. It could have gone either way, but Michael managed to eek out the last 5+ sanity roll. Luckily for him, he had high might and sanity stats, otherwise he might not have been able to pull it off.

Overall I thought this game was really fun to play, especially the haunt portion, as the stakes were high and it basically became a free-for-all to win the game. Although a lot of the game comes down to random chance, there’s also a large amount of freedom and multiple different ways to play, which I enthusiastically enjoy.

Bird Brain

For my Sunday Sketch I combined a pair of scissors and a drawing to make the head of a bird. I came up with the idea upon noticing that my scissors resembled a bird beak when I opened and closed them. I then promptly decided that this would be my 3D tangible object (I think I must have a fondness for creating things from scissors because this is the 2nd time in a row that I’ve used them in my creation). I laid the scissors down on a piece of paper and played around with the opening of the “beak”, eventually deciding to have it slightly ajar. Then, I traced the rest of the beak and the head of the bird with a pencil, and, once I was satisfied, traced the drawing with black and red permanent marker, which matched the color of the scissors. Once I had the idea, the process was pretty simple (even though I am clearly not an artist). The one difficult part was lining the middle dot on the scissors to where the bird’s eye should be. I think it ended up being a little bit too close to the beak, but all in all I’m pretty happy with the end result.

Edward Pepperhands

As you can see, I decided to combine a pair of scissors and a few red peppers together for my combo photo. When I first started the assignment and started looking for images, I had little idea of what I wanted to do and I knew the CC options for images were limited, so I went with the easier idea of looking up images of buildings with a plan to add some goofy figure on top of the building. However, I decided that would be too easy to accomplish, so I started thinking of more unique ways I could combine things. After a bit of thinking I got the idea of combining scissors with a pair of things that extended outwards, matching the shape of scissors. I found a pair of red scissors I though worked well, so I came up with the idea that red peppers would be a perfect match. After a bit of searching, I found a pair of peppers that were somewhat skinny and extended outward just like I wanted.

Scissors

Once I had my images, using pixlr wasn’t too difficult. The main difficulty was in the beginning figuring out how to add a 2nd image by using the layering option. Every time I had an issue I couldn’t figure out (such as cutting out the peppers or stretching them out) I would struggle for a few minutes before simply looking up how to do it on Google, which never failed me.

The image turned out alright in my opinion. I thought my combination was an interesting concept I just don’t think I executed it very well: it looks a little bit off to me. I think most of this “offness” is due to the images I picked; the pixels for the pepper are much more crisp while the background of the scissors is blurry. I think the final image conveys a flawed, yet imaginative image nonetheless.

Gone Home Observations

8:03pm – Just started the game and I’m already getting very creepy vibes. After my character comes back from studying abroad she arrives at a large, dark house on a rainy night. The first thing I noticed about this game was the sound design was very good. With headphones in I can hear the direction of the rain changing as I move the character. After walking around the house for a little bit I’m impressed by how many objects in the game I can interact with: from a phone to and answering machine, to random pencils and pens in drawers. The dates on the pieces of paper I pick up and lack of cellphone access make the setting unmistakably the 90s, which I think makes the game more interesting.

Another thing I’ve noticed about this game is that it is very dark. Even after I adjusted my brightness I have to turn on every light in the room before I can see what I’m doing clearly. This is a challenge for me and I hope it doesn’t get too irritating as I continue the game.

8:45pm – I’ve continued the game since the last post: walking around the house in search of clues for where my family went. I am oftentimes a perfectionist in story-driven games such as Gone Home, so I like to read most of the clues that are laid out. One interesting thing I’ve figured out about the family is that they (or at least one of them) are Kennedy Assassination conspiracy theorists. I found one book at first in the TV room, but then I later found a whole stockpile of them in a closet. I don’t know if this is relevant to the story, but I find these side details very interesting and I hope to investigate them further. For now though, it seems the main plot pertains to the friendship of Lonnie and my sister Samantha. After hearing the audio of Sam dyeing Lonnie’s hair, I’m beginning to suspect they might be more than friends.

BagPalooza

Bag Items:

  • 1 laptop computer
  • 1 Book (SuperBetter, for eng 101 class, duh)
  • 1 Calculator to get me through Chem 202
  • 1 stack of assorted looseleaf paper
  • 3 notebooks (blue for chem, dark blue for math, and green for Spanish)
  • 3 expo markers accompanied by an expo eraser
  • 2 Pencils
  • 2 Pens

These assorted school items accompany me throughout all my day. Occasionally I add a laptop charger, notecards, or something else I need for the day, but these items listed are constantly with me. The notebooks especially hold sentimental value because they’ve been in my bag since day 1 of college, and have remained there ever since. Thankfully, I am still getting use out of them. But it’s also important to note the items that weren’t able to make it into my bag. Sprawled on my desk lies an unopened stack of looseleaf paper, a few books, 2 binders and a folder that I brought to college, but never used. I rarely receive on paper assignment in college, so I have little to no use for binders and folders, as I once did in high school.

There were few challenges to this assignment, and I thought it was very straightforward. Every college student’s bag is probably similar, yet I still feel a connection to the items that have helped me through my first year on my own. I believe that a catalogue of ideas is most definitely a form of writing. Just as poetry is different from essays, lists and catalogues are just a unique way to express yourself through writing. After all, writing is simply a combination of words to display a meaning.

Side Quest 1: Avatar

This is an image I took of the Atlanta midtown skyline when I went to music midtown back in September. I cropped and edited it using pixlr.com. I decided to use this image because I thought the view was very beautiful, with the stark skyline contrasting with the calm nature below. At first I wanted to do a specific character instead, but I found that the Creative Commons search was very limiting, and didn’t have the types of images I wanted, so instead I looked on my phone. I like taking landscape pictures and this one resonated with my love for blue skies, summertime, and the outdoors, so I chose it. Choosing the picture was the tough part, once I chose it the pixlr editing software was easy to use.
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