Can I be driven to insanity?
By Rachel Vellanikaran

Last week, I played Mansions of Madness with Austin and Zamirah. It took an excessive amount of time figuring out the rules and game set-up, but fortunately Austin had some prior knowledge that sped up this initial process. I liked how the game incorporated the use of an app; it was interesting engaging with the two different gaming mediums for one game. Since the game was taking almost over two hours to play, we didn’t end up making it to the final objective, but I still feel like I got a grasp of it’s decision-making and role-playing aspects. It felt like the overall objective was to maintain your physical and mental strength, but more importantly to ensure you didn’t lose your sanity(while also solving the mystery). If you lose your sanity, both you and your team investigators are in danger or at a serious disadvantage. For example, once you’re officially insane, you can complete “Insanity Conditions,” which could include setting fires throughout the mansion or using whatever weapon you have in hand against other investigators. My character, Rita Young had lots of physical strength, but poor sanity. And at one point, I kept racking up horror cards due to unforeseen monster encounters and the like and was too close to insanity level; but I never quite got there. Though it would’ve been unfortunate for my team members, I kind of wanted to see the change and diversity of outcomes in the game after going insane.


In terms of decision-making, I think there was quite a bit of strategic decision-making, from initially choosing your character and their respective strengths/weaknesses/ability levels to exploring or interacting with various objects, rooms, clues, and monsters in the mansion. This incorporates that telescoping and probing aspect as well. And for us at least, this decision-making was very collaborative as we were all determined to reach the end goal. For example, if Austin or Zamirah were exploring a clue, I would try and fend off a monster in another room since Rita, my character had the most physical strength compared to the other two investigators. We also chose to give my character the heavy weapons, since it would be most beneficial to her.
Overall, I really enjoyed Mansions of Madness since it’s basically my first time doing any role-playing-type game. I’m hoping I can play it through completely when I have more time. I’m still very curious about how reaching the state of insanity changes the game…








