Play Make Write Think

Sidequest 7: “You’ll never catch me, I’m the gingerbread man”

My printed game piece
Actual Candyland game pieces

The game piece I chose to make using the 3D printer at the TechLab was the gingerbread man from the board game Candy Land. I brought in my .stl file Tuesday evening and picked up my piece on Friday afternoon. The process was very straightforward for me. I went into the lab with my file saved to my computer and they put it on a flash drive and asked me details of how I wanted it to come out.

I chose to print a game piece from Candy Land because that was me and my sister’s go-to game when we were bored at home. I was talking to my younger sister earlier that day and that’s when the idea came to my head. The piece came out exactly as I imagined it would with every detail mimicking the actual game pieces. In the actual game set, the gingerbread men are colored and this one wasn’t, but I will definitely bring it home to add to the set.

The process was very straightforward and I was in-and-out of the TechLab within 10 minutes. I had no idea one of my friends worked there, so I asked about other programs and machines they have for students to use which was very interesting. For example, I learned they have workshops a couple times a month relating to technology and engineering. I had never utilized this resource on campus, but it is definitely helpful to have if I ever need to construct something complex.

Links: https://flic.kr/p/dujTtt, https://eng101s20.davidmorgen.org/quests/side-quests/side-quest-7-3d-print-a-game-piece/

Sidequest 6: On top of the hill

I played the game “Betrayal at house on the hill” with Giovanni, Winslow, and Sadie. The game presented many challenges and was confusing to us at first. We all tried setting up the game and trying to understand the end goal, but we struggled to do so until we watched a YouTube video explaining the game. It took time to figure out things like which rooms should go where and how many rooms (tiles) we put down in a roll. As the game went along, we had to decide how to interpret some cards and the descriptions they gave us.

The game encouraged decision-making in many ways. We decided which card to take in the beginning, which ended up being very important during the game, specifically the haunt. When we rolled the dice, we had to decide where to place the room tiles on the table. However, the dice had more of an influence in the game than the decisions we made. The game was a bit slow because rolling dice without being able to choose much and determine your fate becomes repetitive and boring after awhile. Our group was patient, though, and kept confidence that the haunt would bring the most excitement to our game. Luckily, the haunt lived up to the hype.

During the haunt, Sadie had to choose to kill me or Giovanni after all of us rolled a number greater than six and she chose Giovanni. Then, I rolled “against” people and my rolls were very lucky. I kept out rolling my opponents and I ultimately ended up beating Winslow because I had the holy symbol. If it weren’t for lucky rolls during the haunt and exploring stage, anyone could have won the game because this game took virtually no skill. In my play of this board game, Steven Johnson’s statement that board games do not require the same strategic decision making skills as video games do is very true in this game. In most video games, you have total control over your character’s actions and decision making. For example, in GTA V, players can decide where to go and how to complete missions. In sports video games career mode like in NBA 2k, gamers at home can choose their player’s path and dictate their player’s performance. In a board game like “Betrayal at house on the hill,” players have most decisions made for them based on the cards you pick up. Also, the rolling of the dice determines where you go and what tiles go onto the board, requiring no skill whatsoever.

Throughout the game, we dealt with telescoping and probing. At certain points while exploring, we were confused and had to consider how our decision on what to do would lead to the haunt and affect the final outcome of the game. We also engaged in probing by rereading rules and talking amongst ourselves about what to do when someone chose a card that was confusing. Overall, this experience allowed my group and I to work through challenges such as interpreting rules and understanding how the game works. Although it was a slow start and complex to play, we got the hang of it and the haunt had us all excited. When it came down to the haunt, everyone was fully engaged and eager to see what was going to happen.

Sidequest 5: Blocking out the rays

The process of creating my “Sunday sketch” was not as easy as I originally imagined. I began the process of choosing what I was going to use by going into my room and looking through each of my drawers and objects on my desk. After a few minutes, I found a box of thumbtacks and knew it would work well as a three-dimensional object with paper. I took out one thumbtack and placed it in the sheet of paper at different angles until I thought of an idea. The thumbtack is shaped very similar to a beach umbrella, so I turned the thumbtack into an umbrella. People use these umbrellas at the beach to block out the sun, so I recreated a scene on the beach during a hot summer afternoon. The sun is behind the thumbtack so the person is protected from the sun by the umbrella. In front of the chair is a starfish and a sand bucket placed on top of the sand so people can make sand castles. The man is looking out at the ocean in the distance which is represented by the blue lines. In the ocean there is a sailboat and there are fish swimming.

I enjoyed this sidequest assignment because it forced me to be creative and consider all options around me. Although my drawing turned out to be much larger than I expected, it ended up looking just as good as I pictured. My drawing skills are very weak, so being able to teach myself how to draw a beach chair, a sailboat, and all of the other objects was challenging. However, I am very proud of the final result and the decision I made to use the thumbtack as a beach umbrella above a beach chair.

Link to post: https://eng101s20.davidmorgen.org/quests/side-quests/side-quest-5-sunday-sketches/

Sidequest 4: Out of this World

Combophoto made using Pixlr X image editing (https://pixlr.com/x/)

For my combophoto creation, I chose a photo of the Empire State Building and a rocket ship being launched into space. I chose the image of the Empire State Building because I am from the suburbs of New York City and I believe that the skyscraper is a great representation of my hometown. The building displays different colors and patterns over Manhattan and is recognized by everyone around the world. On top of the building is a radio antenna that stands tall and thin. It took me some time to think of something to combine the picture of the Empire State Building with, but in the end, the image of the Space X Falcon 9 rocket lift off to the International Space Station fit best. This image is really interesting because you can see the line of flames coming out of the bottom of the aircraft. It meshed well with the building picture because both backgrounds are the sky and the rocket looked just as skinny as the antenna.

I found it very challenging to find two images that would form a great combophoto. It was hard to think of objects that looked similar enough to match up in a combined image. After going through pages of Flickr photos, I decided to think of things that meant something to me or things I could use as inspiration in my life. The Empire State Building reminds me of home and the rocket ship taking off is symbolic of my perspective on life. If I put in hard work and dedication to something I want to accomplish, I could do it. NASA has completed years of research to be able to launch rockets into space and the pictures and observations from space made it all worth it. I believe my final image conveys my perspective and meaning in my life because New York is where I grew up and the rocket ship shows the endless opportunities I will present myself with in the future.

“File:NYC Empire State Building cropped.jpg.” Wikimedia Commons, the free media repository. 2 Feb 2020, 19:50 UTC. 9 Feb 2020, 03:53 <https://commons.wikimedia.org/w/index.php?title=File:NYC_Empire_State_Building_cropped.jpg&oldid=391795346>.

NASA TV. “Liftoff: SpaceX Dragon En Route to Space Station.” NASA Blogs, Kennedy Space Center, Cape Canaveral, 25 July 2019, www.blogs.nasa.gov/kennedy/2019/07/25/liftoff-spacex-dragon-en-route-to-space-station/.

Sidequest 3: Oregon Trails

I have just downloaded the game “Gone Home” on my computer and am now ready to begin my quest. I will be live blogging my journey through the game and the assignment directions are explained in this link: https://eng101s20.davidmorgen.org/quests/side-quests/side-quest-3-liveblogging-gone-home/ .

Gone Homer game photo: https://upload.wikimedia.org/wikipedia/commons/6/6e/Gone_Home.png

The game begins by setting the atmosphere and tone for the game. I immediately sense the intensity by examining mysterious items and trying to gain entrance into the house. The porch is lit poorly and I am having trouble looking at some things because the game as a whole is very dark. I am able to see the lights flickering through the windows and hear the torrential rain pouring down the outside of the house. To gain entry into the house, I found a key to unlock the door and was able to get inside the house, but I realized no one was home. Playing the game in the first-person narrative makes me feel like I am in the game and allows me to understand the character’s confusion and emotions. In addition, being able to pick things up and examine the little details of notes and objects will help me stay connected to the game. Kaitlyn’s bag shows she travels across the world, so this may be foreshadowing that she will have to be adventurous in the game story line. I predict that the rest of the game will be trying to understand what is happening in the house and where everyone went after reading the note from Sam.

The family is moving, so Katie’s life is different now than it was before she left.
The house was inherited by the family which is why they moved.
All supplies are taken care of already as they are crossed off, but not a positive attitude. Does this mean she has a lot going on in her life that’s not making her feel happy?
Sam doesn’t like violence or horror which is ironic because this game is all dark and mysterious. The details of the film are pretty specific, so could it relate to something that happened in the house?
Where is Sam going that she won’t need her room anymore?
How do people in her new school already know about her family? Does “went psycho” mean something bigger happened that we don’t know about yet?

I loved the interactive and personal feel of the game. I felt like I was Kaitlyn and Sam at times in the game and that I was able to understand what they were thinking at every point in time. Turning on every light and reading any documents I could find was tedious, but it made me feel like a detective. In the end, I was still left confused and trying to connect some points because I may have missed a room or an object in the room. The dark background, sound effects, and ability to control everything helped me a lot and allowed me to examine everything on my screen. Overall, this gaming experience was enjoyable, but I am left curious to learn more about why everything happened.

Side Quest 2: Unpacking my bag

Here is a list of the items I carry around in my backpack on a daily basis:

  • Apple MacBook Air – Use to type notes, access presentations, and write papers. I also use it to keep up with news, sports scores, and play games between classes.
  • Apple AirPods Pro – Very comfortable to wear while listening to music around campus and the noise cancelling feature really helps me focus when reading or studying.
  • Wallet – Holds my EmoryCard and money I may need throughout the day.
  • Room Key – Never want to be locked out of the room!
  • Water Bottle – Always good to have when I get thirsty in class.
  • Pack of Gum – Helps me stay focused and refreshed in class.
  • Hand sanitizer and tissues – Trying to stay as healthy as possible as germs are always spreading around Emory.
  • Pencil Case – Carry around pencils, pens, highlighters, and erasers.
  • Folder and notebook – Carry around five different notebooks and folders for the five classes I am taking this semester.
  • Calculator – I am taking managerial accounting this semester, so it’s always helpful to have a calculator for questions in class.
  • Textbook – I am taking classes with lots of reading this semester. Always good to carry around to try and get work done between classes.

The image of my belongings in my backpack is a good representation of my academic life here at Emory University. I use everything in my backpack on a daily basis and all of my possessions are helpful to me throughout the day. One of my favorite things to do is use technology and I use it plenty throughout my day to read, write, and do research. In order to create this image, I had to make many choices. First, I had to decide where to layout everything and my backpack. I chose my dorm room because I tend to do most of my homework in my room and it’s where I pack up my backpack everyday before I go to class. I did not have anything in my backpack that I had to leave out of the picture, but I evaluated all of my items to assure myself that nothing was embarrassing. I also had to decide on the angle and lighting of my iPhone camera for the picture.

The most challenging part of this assignment was choosing how to arrange my items in front of my backpack. I tried to put my most important things in the middle surrounded by the things I don’t use or need as much. I believe that representing myself in a catalog of the stuff in my bag is a type of writing because I was able to show things that represent me as a student. I was able to give people a glimpse into the type of person I am and the things I use to be successful. I provided a description of each of my items which proves that this image can be turned into writing in a catalog. I enjoyed this assignment and I truly believe it is a good self-portrait of me.

Side Quest 1: Avatar

I chose to create this avatar to use as a representation of myself for English class. I used an application on my iPhone named “NBA 2K Mobile” to create my image. My favorite hobbies are watching or playing sports and playing video games. My favorite type of video games to play are sports games like “FIFA”, “NBA 2K”, and “Madden NFL.” In “NBA 2K,” there is a game mode called “MyCAREER” which allows players to create a basketball player and develop it into a legendary player. When I play this game mode, I always create my player using my name, height, weight, position, and the type of basketball player I am in real life. This makes the game much more personal and realistic. In my avatar, this is my “my player,” and I would say it looks pretty similar to me in real life. I am tall, skinny, and have short hair which is shown in this player creation.

I had difficulty finding a way to create another “my player” on a sports video game. I don’t have an XBOX here at Emory, so I had to find another way to create a player that looks just like mine. Luckily, I found an app that allows me to create one. It took some time to create the player, but I feel it was worth it to make a player that resembles me. My badge highlights my interests of basketball and video games and captures my physical attributes all in one location.

NBA 2K Mobile. 2K Sports, 2019. Vers. 2.20.457713. Apple App Store.

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