Play Make Write Think

Collaboration Story Telling Getting Wild: Fiasco

https://geeklyinc.com/wiki/index.php?title=Fiasco

I played Fiasco with Wenyi, Ruohan, Alan and Keita. Our scene was set on Main street, and my relationships with my neighbors were my fellow thief friend and my fellow drug buddy. So as you can tell, it’s pretty exciting. Who does not want to be the villain when no responsibilities are taken?

Playing Fiasco was probably the first time I “write” a fictional story. Creative writing was never easy to me: it is hard to gain inspiration, and sometimes if the inspiration or creation went too far, the story starts to disconnect and fall apart. From my point of view, an interesting creative writing work is somehow related to the actual society no matter is the morals or possible events going on in the real world that the readers can somehow relate and be affected. That being said, Fiasco was pretty hard for me, because the story falls apart, everyone has ideas in their mind about where the story is going to be, and everyone’s anticipated storylines are different. So, adaptation and interpretation are really crucial. As I played, I had to change my story line constantly: when my ally decided to turn her back on me, when someone gives me a white/black dice, or when the person I tried to kill in the story got a helper to keep her safe. I had to modify the story lines, adapt them, and interpret whether my allies/enemies are wishing me to go certain ways. These elements, without writing down, can be forgotten in future story line. That is when the story starts to get messy and ambiguous. Players starts to ask: “wait I thought we said A at the beginning and why are you saying B now? That does not follow what is actually happening.” That actually happened twice or three times in the game I played. Making up stories is already difficult to some extent, not to mention people had to come up with them without a lot of thinking and had to follow the relationship of so many characters. Five gamers were in my game, and everyone is the protagonist. That does not happen very often even in formal books. It is more like some sort of complex episodic TV show that the camera shifts between different populations and bring them all together as a resolution like Lord of the Rings. I personally found coming up with a rather complex story with certain limitations like locations, objects and relationships were challenging. But part of the fun was to justify your story: to make the nonsense make sense. Even though it took a lot of brain cells, I had to find ways to make the seemingly dead characters come back alive, or the lost item is found. We make up events that seems not related to explain the mistakes we made in our storylines and let them make sense eventually. In one case when I was playing the game, everyone is trying to fight to gain the mystery suitcase that is supposed to have ton of cash in it. By the end of our part 1, according to one player, it is actually a poisonous snake in the suitcase. Now that does not make sense, because why would the entire first part of the story be fighting over a snake! That is when everyone starts to justify for the story, and it ended up being a revenge drama that the person who is carrying the suitcase is trying to kill the specific character that is about to get the suitcase. I found it fascinating that at the beginning we were all going off our own tract and manipulating the story set up to whatever we wanted it to be. But as soon as we realized that we have to fix the story, we started collaborating very well. We started to make predictions about what everyone else’s story and going off fluently from that.

Overall it was hard to set up the first half of the story and keep track of what everyone said, but it was definitely fun and trained ability to come up with stories within instance and connect small chunks of information into larger scale storytelling.

Betrayal at House on the Hill: “I spent three rounds running away from you, now you tell me you can teleport?”

Probing was definitely a big part of my game experience. The first time we played the game, we did not thoroughly read the rulebook, because it seemed long and a lot of the rules are talking about the second stage of the game instead of how to begin the game. So I think we did more “probing” than we should have, we discussed and tried to figure out the structure of the three floors of the house, how the characters can move depending on their speed and draw different event, item and omen card based on the instruction on the room cards. It was fairly simple until we got to the haunt part, one thing unique about this game is going back and forth between rule books, and apparently different roles (traitor or heroes) have different parts to read and cannot be shared with the other group. We ended up with a haunt that involved a lot of “telescoping”, which basically states “to do this”, you need to “do that”. The hero side had to gather candles and light them up in a specific room with rolling the dice to a number higher than 5. The telescoping was basically to gather the candles, you need to get to these rooms, which might involves building new rooms, and to light up the candles, you need to carry the candles to a specific room and rolling the dice. But on your way to the room, you also need to be careful about your candles are not stolen by traitor, or not killed by the traitor or monster. The fun part was that because traitor and heros have their own rule books that cannot be shared with the other sides, there are usually some mystical power and ability that seems unrealistic and coming out of no where. There were many skeptical looks at the other side: “is this really in the rulebook?” “Are you sure you did not just made that up?” Of course we shared our ability after the game, but the randomness added some spice to the game. The decision making wasn’t a big part of the game, as most of the battles are determined on what you get from the dices you roll. But the dice absolutely added a lot randomness to the game. We had situations where one side has two dice to roll, and the other side has four dices to roll. However, the two dices ended up having higher number than the four dices. In other words, you could expect to win the game as you see your numbers of each characters are really high and still ended up losing the game. But that’s also the fun part of it, there is no way to tell who is going to win until the very end. There are also so many types of haunts, each having its own setting and little stories to them, adding more excitement to the game. The experience of playing the game was great, and I would definitely play it again at some point.

What do I think of when I’m practicing? Everything but Music.

I guess there is no deep meaning behind my sketch: I was practicing the bass in the jazz studio as usual, and I was complaining silently that the drum set takes up so much space, and then I thought about this side quest. Of course musicians thinks about everything else except the music when they have to practice pieces they do not like. (I do think of my music with full attention when I like them) The shape of bass drum looks like something I could find on my desk, and so that’s how I came up with the idea. It turned out that my face lotion matches perfectly as the central bass drum. It’s also interesting, as I realized later, that I drew it on the back of my sheet music, and I hope my music professors don’t see it, it’s too good to be erased.

Are Viruses Evil?

I’ve heard an idea a long time ago: that our planet is merely a tiny single cell of another grander world. The assumption is interesting and legit, the planet and the virus both come in as different sizes and shapes, somehow follow certain rules, they can die, and they can be “merged” or “eaten” by other individuals of their kinds. How we view a moon or a cell completely depends on the standpoint of us. That’s how I came up the idea of generating a picture putting a single cell under a microscope and a planet and make the comparison.

I left for dinner after I put the thoughts together, and I saw my friends were sending me links and ask if I would sign a petition to ask for a formal apology from wall street journal writer and editor for publishing an article called “China Is the Real Sick Man of Asia” talking about the Wuhan Coronavirus Outbreak. The article itself seems objective and fair, but the title was an undoubtedly racial discrimination. I decided to change my “cell” into a computer-generated picture of coronavirus. Coronavirus, like any other species, struggle to find ways to survive and thrive. Unfortunately , this year they were able to breakthrough the barrier between wild animals and human and start to cause nation-wide infectious diseases. I have had controversial feeling on Coronavirus for a while. After-all it did all start in a wildlife market in China, and the government did not take the correct responses in time (from my opinion, maybe they did their best). But when I see jokes and criticism online from foreigners about Chinese citizens, I also want to dispute their opinions. There is no way to cut interactions between human and wildlife, and people of my country has been trying their best to fight this battle physically and psychologically. I do not want to comment on the government actions, as I do not actually know what has been hidden from or shown to us for various purposes, beneficial to our people or not. At least I know that the patients, medical caregivers and just any civilians do not deserve criticism for possibly carrying a disease.

This picture might not work 100% well as a combophoto because of the difference in the backgrounds, but it’s the best-matching ones I could find. I guess it helps me make the point, just like a silver-glowing full moon, a virus can be pretty looking from a different perspective. And just like the existence of the moon, it is no one’s fault of carrying a type of virus. I had a hard time deciding whether I should post political viewpoints in this side quest, because it should have been fun and relaxing. I did it anyway because this is probably the only place I could express my feelings and thoughts without being attacked by people with all sort of objections, and

Picture Reference:

https://pixabay.com/photos/moon-universe-space-milky-way-2048727/

https://pixabay.com/illustrations/virus-microscope-infection-illness-1812092/

Story Unfolds

LiveBlog of playing Gone Home

9:47: Game experience: bad; my apple laptop does not corporate, it takes forever to move a step, and it seems like a gaming laptop is needed for an actual game. But it seems like a pretty relaxing and typical puzzle game for us to solve. Sort of a “find the key and unlock this door” type of escape room game.

9:51 It’s much like a horror game, especially when entering into a hallway after seeing the family portrait. It is like how most horror games start when something suddenly jumps out.(with the thunder storm background)

First entering an hallway

9:56: Sam was called as a “psycho house girl”. The house does give me a sense of “psycho”, but I wonder what is the history or stories behind the house.

10:20: The parents are reading books about how to educate teens, and it looks like a pretty loving family, especially with Katie’s light-hearted tone every time she writes to her parents and sam.

10:30 From the note that Terrance wrote for Sam, it looks like Sam is having trouble making friends in school. Or maybe her dad saw the “bully note” from school?

took a break

11:29 From the note on the board, it looks like there are serious communication issues between Sam and her parents.

Samantha’s notes on the board (possibly to her parents

11:37 Some of the details in the game is really really well-done: like the pens rolls every time I open a drawer, and I could not see the title of a game tape unless I bring them under the light. I also realized there are a lot of highlighters in the house, is it because of their dad’s job as a writer? And there are different cassette tape that we could play, with different styles, the family probably love bands and music in general a lot.

12:25 The “Ghost Hunting” “exploration”, the secret library, and the red lights are actually freaking me out. I realized that whenever I get into a room, the first thing I do is turn on every light and lamp I could to give myself a sense of safety.

12:32 I’m kinda stuck now, I have been looking around the house for many times, and I’m seeing the same things over and over again. There must be some clues that I missed, like the key to get into the attic.

12:35 With the pizza boxes and chip bags, it feels like some one just disappeared from this house instead of planning on leaving this house to a new place.

12:55 There are just so so many puzzles and questions that are needed to be answered, There is no way I can stop playing the game right now.

1:20 Too many rooms, this house is a mansion, or should I say it’s a maze?

1:30 I found out that there are a bunch of clues of Terrance’s uncle Oscar, which is not necessarily important to the end of the game about Sam. But it seems like Oscar sold his pharmacy to “stay away from temptations”, which I’m not sure what exactly happened. And the idea of JFK assassination and the year 1963 occur just way too many times in this game.

2:04 I finished playing the game, there are still a lot unsettling questions, like why is the house called a psycho house, or what did the ouija board, or what exactly happened between Terrance, his father and his uncle, why is Terrance obsessed with JFK assassination and the phrase “you can do better”. Maybe I’m just missing a bunch of clues in the game.

I feel like the tone of my live blog is getting similar to the tone of Samantha’s journal, not sure why. But whenever Samantha’s voice is played in the back, somehow the game is “safe” and not so much like a horror game any more.

Except the technical issue, I have to admit the way that this game laid out the tangled stories are unique and engaging. It makes player wants to keep playing, and learn new chapters of the story. It is first person point of view from Katie, but it’s also first person from Sam’s view with her journal.

Horse Show or Fashion Show?

Show coat(must be blue or navy)
Show Shirt(must be white)
Show pants(must be tan)
Tall riding boots (must be black and “tall”)
Show gloves(must be black)
Hair net(must be the same color as your hair)
Long riding socks(whatever color because judge can’t see ’em)

These are the items I have to carry around for every IHSA (Intercollegiate Horse Show Association) competitions almost every weekend between now and the end of March in my three bags. Horseback riding has been my hobby since I was in middle school and the relationship a human being can build with an animal has always been fascinating to me. Horses to me are gentle giants: their kicks can easily kill a full-grown man, but if I choose to approach them in the right way, or develop a bond with specific horses, they treat me as friends and families, and they agree to carry me on their back and listen to my orders. With that passion I was able to join some competitions on horse back riding, where I discovered the dressing attire is one of the most important criteria for joining a show. It is understandable that horse shows used to be performances to the upper class people, but with many decades of evolution, to me the sport showing the bond between the horse and people, ability to jump over obstacles and showing off the results of years of trainings, tears and sweat are more important than expensive clothes or uncomfortable shoes. Personally I would not prefer people turning the competition arena into a fashion show.

Choosing this picture and presenting my query of the whole competition atmosphere was intend to show my standpoint that the skins we are wearing do not represent the entire person. People could be dressing up fancy yet having rotting thoughts, or they could be dressing up not so nicely, but donating possessions to communities that need them more. So yes, representing myself through the catalogue in my bag is absolutely a type of writing, where I could express my thoughts through the redundancies I have to carry every weekend. That being said, coming up with the idea of the assignment wasn’t too hard, but putting together words that do not harm people who value dressing up and also question the necessity of bringing the whole wardrobe to a sports competition took me some thinking. The entire outfit is definitely not easily affordable to college students without the support of their family, but equestrian should be a fair play ground where interested people with any financial status should be able to pursue.

Avatar

I spent a long-long time skimming through my photo library looking for a satisfying avatar for myself, longer than the time I took to build the website. There are too many aspects I want to express in one picture: music, hobbies, lifegoals, personalities, and so on. I decided that was not possible after several rounds of fetching: I’ll have to write a book to represent my whole life, so I ended up choosing one of my passions as my avatar. Equestrian is a big part of my life; it allows me to take time to forget pressure and exhaustion in my life. I’m forced to focus on my gesture, my breathing, connection with my horse and a path we are taking when I’m on the back of a horse, and I enjoy the excitement when all of my attention is focusing on just one matter. There is no room in my head for the tests I did not do well or the arguments I had with my families. I often say riding is therapeutic to me, and it has been supporting my mental and physical health in many ways.

It is also a well-structured picture to me. Iphone did a good job focusing on the main subject, the horse and me, and blur out the background, giving a sense of we are striving forward, which is what I’m hoping for in my life as well. Look forward and take big strides no matter what’s in the front.

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