Play Make Write Think

A whole new gaming experience

Before this side quest, I thought of board games (excluding games like chess etc.) as simple, easy to pick up, group/family games. The sort of game you’d plonk down infront of the family and within two moves your grandma is an expert. There’s no way they can compete with the complexities of computer games or sports.

Mansions of Madness drove home a point this class has been making all semester. Board games can be rather complicated. Having read a few other classmate’s analyses of this game, as well as Betrayal at the House on the Hill, a common theme was people spending huge amounts of time to understand the rules of the game. Considering the game came with two THICK rule books, this isn’t surprising. This period of uncertainty is prime probing time. Asking questions to others in the group, testing out the mechanics of the game, exploring the house, inspecting areas, learning from stupid moves, these are all examples of probing that I experienced in the initial phase of the game. I had never exeperienced this level of testing and learning in a board game before (and I realise in the grand scheme of things, Mansions of Madness isn’t even that compicated). Mansions of Madness made me realise that board games are a much broader and more versatile medium than I had previously thought.

On a slighlty less analyitcal note, I thought this game was really fun! I played it with Jessica, Austin and Nelson (a cracking bunch). Of the board games I’d played previously, almost all have been Player vs Player or Team vs Team. I believe this is because PvP reduces much of the need for complexity, there’s no requirement to simulate sophisticated monster mechanics or invent complicated common goals. For a PvP game you just need a simple mechanic that unleashes humans’ innate competitive nature and BOSH you’ve got yourself a board game. I loved the fact that this game is cooperative, all of us playing as a team to defeat a common goal (unless someone goes insane). The cooperation in this game was far and away the best thing about it. Making decisions, together, about where to go and strategizing about who should do what based on their character attributes and actions was a blast.

The medium of the game was also very engaging. We played using an iPad which was an easy and seamless experience. Without the iPad, I imagine the mythos phase would have been less dramatic. No one had to pick a card or roll a die, the monsters just moved by themselves; it was automatic, as if they were real entities making decisions. The miniatures also also added a LOT. There’s an injection of urgency and fear the second you see a giant flying squid dragon placed down.

I had an excellent time playing Masions of Madness. It was by far the most nuanced and complex board game I’ve ever played. I’m looking forward to playing it or other games like it again in the future.

What the Buck?

After scanning my room for interesting trinkets I found a rubber frog my friend got me from Morocco, a country famous for its rubber frogs. I initially drew a lilypad but the picture was boring and too simple. Staying true to the theme of the class, I’ve drawn a snapshot from the game Frogger. A classic game I last played when I was 8 and considered to be impossible to win. I revisited the game today and can only look back at my 8 year old self with shame for failing to win Frogger because it turns out to be quite easy.

Hippotatomus

I did not enjoy this task. There is nothing inherantly wrong with it, infact I found coming up with potential ideas incredibly fun. The frustration of this task was entirely my fault. I looked through Stephen Mcmennamy’s instagram page and my mind went in to overdrive, spitting out exciting ideas and potential photo combinations. I then went to Flickr’s Creative Commons website and had an ‘Oh shit’ moment. These pictures are grainy, the backgrounds are terrible, the lighting is awful.

My issue was that I was far too ambitious. I looked back at Combophoto’s page again and my brain was filled with dissappointment. ‘There’s no way I can even come close to recreating these’. Sometimes boundaries and limitations can be benefitial when it comes to being creative, not in this case. I felt deflated and annoyed that the images I was picturing in my mind would never be seen by others.

In the end I took inspiration from ‘Cloudy With a Chance of Meatballs’ with my Hippotatomus. I wasn’t happy with how it looked so I also made a space shuttle where the main fuel tank has been replaced by a carrot.

Picture References:https://www.pexels.com/photo/aircraft-astronaut-business-dusk-355906/

What happened to JFK?

00:12 After a hefty meal at Waffle House, I am finally poised infront of my laptop, in the LSM lounge, and ready to play Gone Home. I have absolutely zero expectations, for all I know this could be a first person shooter. Time to click ‘New Game’.

16.37 A bout of tiredness struck me down last night so I am about to boot the game back up.

16:58 I may be doing too much exploring and not enough in terms of progressing the story, but I just don’t want to miss anything. So far I know that a girl names Sam moved in to a house where her uncle lived. Her uncle went ‘psycho’ which made it hard for her to find friends at her new school. There is also a locked cabinate in the library which I am DESPERATE to find the code for.

17:05 I’ve ventured upstairs after exhausting all of the downstairs possibilities. Lonnie is the only friend Sam feels ‘normal’ around. She also has a funky taste in music based on the cassette she gave to Sam.

20:38 I’m back from classes and dinner. Time to get stuck in again. I’ve explored most of upstairs and discovered there’s a secret passage in the library. Sam’s bath had what looked to be blood staining on it. Upon inspecting a hair dye bottle, a monologue began describing how Sam had dyed Lonnie’s hair. It implied there was a romantic undertone to their friendship. The plot thickens!

20:47 I picked up a crusifix in the secret passage and the lights went out, it’s the first time the game has made me jump. After finding the code to Sam’s locker it’s been revealed that Lonnie and Sam kissed. Up until now I was unsure who the character I was controlling was, but by the shocked text that appeared when I hovered over a womens sports magazine in Sam’s locker or the condom found in the parents’ room and the fact that I’m reading from Sam’s journal; I can only assume I am her sister, Katie, who is becoming surprised as she learns about Sam.

21:00 I am definitely Katie. I have also now found 3 books on the JFK assassination. I’m curious as to what that signifies.

21:18 Fourth book found, they are being written by the father or uncle of Sam. Sam just gave a very heartfelt monologue on her and Lonnie’s relationship. They are being forced apart due to Lonnie enlisting in the army. As someone who is also thousands of miles from my significant other, the speech really hit home and felt very real. The voice acting by Sam is really amazing. I’ve now found the location of an exorcism. It wouldn’t be a proper horror game without an exorcism, here we go!

21:30 So I’ve finished the game… Slightly underwhelming ending it has to be said. I spent a good amount of time exploring all avenues looking for potential easter eggs only to accidentally end the game by reading letters to Katie. The strange appearance of JFK books was an intriguing find but ultimately led to nothing. Gone Home did not have enough replayability, variety and new explorable content to warrent starting again to figure out the mystery of the JFK books.

The character of Sam was incredibly well voice acted. I believed every single word she uttered. Her personality was constantly being expanded and revealed with every voice note. We followed Katie as she learned about her sister’s true thoughts.

23:00 I’m returning to post my blog. Having read my previous paragraph, I believe my comments on the underwhelming nature of the game may have been harsh and poorly thought through. It is very easy to judge Gone Home by the same standards I’d judge previous games I’ve played. It’s not trying to be FIFA or Portal, it is telling the story of a girl who is finding herself, through the medium of a game. There are aspects of creativity and problem solving but they are minimal. The real purpose of this game is to deliver a story in a way that a movie or a book can’t. The player progresses the story themselves. Yes, there are defined checkpoints (journal entries) that every player will arrive at, but the way each person gets there is unique and reflects aspects of themselves. I, for example, took my time with the main story and made sure I wasn’t missing out on any cool side features that the developers programmed in for the eagle-eyed player. Others may have rushed through, encapsulated in the dialogue.

When I look at Gone Home through the lens of the games I usually play then it does not rate highly. After considering the purpose of the game, my perspective changed. It was a movie where the script had already been written and I was the director.

Sugar Mountain Bound

I took this picture on Sunday night after getting back from the Outdoor Emory ski trip. That explains the distinct lack of boring textbooks and pens. I had also been on a bus for 7 hours prior to the photo being taken, which explains why the essay is a little bit late (apoloigies, I was so knackered).

Ski trousers: These were borrowed from my roommate’s nextdoor neighbour. They were warm and kept snow out. Simple, yet effective. 9/10

Ellesse T-shirt: This was a great purchase made when I went to Chicago over fall break. Cheap, comfortable, although it has shrunk a bit recently (or I’ve grown). A top 15 t-shirt of mine. 7/10

Mask: I don’t want Coronavirus. It’s not the most stylish of items. 5/10

Goggles: A little bit overpriced at $40. They did the job on the slopes. 7/10

Gloves: For a piece of clothing whose sole purpose is warmth and insulation, they weren’t very warm and insulating. I didn’t enjoy having numb fingers on the chair lifts. 3/10

Chewing Gum: I’m slightly paranoid about having bad breath, so I ALWAYS have some chewing gum on me. 10/10

Beef Jerky: Gifted to me by a new friend I made on the ski trip. Being high in protein, it is a great snack although I wasn’t a huge fan of this brand. I’m sure those around me appriciated that I had two pieces of chewing gum immediately after consuming the jerky. Nothing worse than jerky breath. 6/10

Two rings (can be seen just next to each of the gloves): My girlfriend’s Dad is a jeweler. I made the plain ring under his instruction, in his shop. It was my most prized possesion until he made me the pinky ring as a going away present for college. They are always either on my fingers or in my bag. 100/10 (not a typo.)

Last but not least, My Red Backpack: A bold colour choice, yes. It makes me very easy to find in a crowd. This trusty item has been with me through years of school in London and hours upon hours on the tube. It has carried its fair share of items that are legal in England but not legal until you’re 21 in this great Country. This bag has been to Australia, Japan, China, Vietnam, Thailand and has yet to fail me once. This questionable fashion choice has now become one of my most sentimental items with countless memories attached to it. 100/10 (also not a typo.)

This was a really enjoyable exercise because who doesn’t love scoring things out of ten? I have items, in my 5/6 year old bag, that were purchased just a day or two ago. I remember chucking my bag in the boot of my first car just as well as I remember the blindness and pain that I felt when trying to ski through artificial snow machine plooms before I bought the goggles. This was the most fun I’ve had writing for about as long as I can recall. 9/10

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